Item flags: Difference between revisions

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Equipment, weapons and consumables will often have different flags that denote special properties that they possess.
Equipment, weapons and consumables will often have different flags that denote special properties that they possess.


== Anti-Resonance ==
{| class="wikitable"
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.
|-
 
! Flag !! Effect !! Notes
== Bless/Evil ==
|-
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra's Chosen]].  
| antigood      || Cannot be equipped or wielded by those with gold [[alignment]].
 
|-
== Glowing ==
| antineutral  || Cannot be equipped or wielded by those with neutral [[alignment]].
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.
|-
 
| antievil      || Cannot be equipped or wielded by those with red [[alignment]].
== Humming ==
|-
Humming items hum. The flag also slightly protects from shatter effects.
| glow          || Visible in dark rooms; illumination based on level.
 
|-
== Magic ==
| bless        || Doubles certain spell durations. Resists curse.
Items with the magic flag are magic in some way.
|-
 
| evil          || Doubles certain spell durations. Resists bless.
== No-Disarm ==
|-
Items with the no-disarm flag cannot be [[disarm|disarmed]]. However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.
| masterwork    || Adds bonus damage based on item level to all attacks.
 
|-
== No-Destroy ==
| vampiric      || Restores a portion of damage dealt as hp to the attacker.
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.
| -
 
| durable      || Cannot be destroyed by fire-based abilities.
== No-Remove ==
|-
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse. A weapon with the no-remove flag will not leave the wielder's grasp even if they lack the [[strength]] to swing it.
| nodestroy    || Immune to all destruction effects.
 
|-
== No-Uncurse ==
| magic        || Protects from certain fire/cold/lightning effects. || [[Detect magic]] will grant magic flagged items a blue aura.
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removedOften times the only way to remove such a piece of equipment is death.
|-
 
| invis        || Permanently invisible.
== Rot Death ==
|-
Items with the rot death flag decay shortly after the person carrying them dies.
| hum          || Cosmetic only. Adds (Humming) to item short description.
 
|-
== Vampiric ==
| dark          || Resists consecration.
Vampiric items steal a portion of damage done as life for the user.
|-
| nonmetal      || Cosmetic only.
|-
| inventory    || Force-dropped items appear in owner's inventory instead.
|-
| nodisarm      || Cannot be removed by spells and abilities that disarm weapons. || Can still be forced to remove or drop weapons via other means, e.g. strength loss.
|-
| nolocate      || Invisible to detection spells and abilities.
|-
| nodrop        || Cannot be dropped.
|-
| nouncurse    || Curse or nodrop flags cannot be removed by abilities or spells.
|-
| rot_death    || Purged if current owner dies.
|-
| melt_drop    || Purged if dropped.
|-
| sell_extract || Purged when sold to shops.
|-
| quest        || Purged on logout. Cannot be sold to shops.
|-
| fire          || Acts as a fire for the purposes of e.g. Hearthlight

Revision as of 17:39, 29 March 2026

Equipment, weapons and consumables will often have different flags that denote special properties that they possess.

Flag Effect Notes
antigood Cannot be equipped or wielded by those with gold alignment.
antineutral Cannot be equipped or wielded by those with neutral alignment.
antievil Cannot be equipped or wielded by those with red alignment.
glow Visible in dark rooms; illumination based on level.
bless Doubles certain spell durations. Resists curse.
evil Doubles certain spell durations. Resists bless.
masterwork Adds bonus damage based on item level to all attacks.
vampiric Restores a portion of damage dealt as hp to the attacker. - durable Cannot be destroyed by fire-based abilities.
nodestroy Immune to all destruction effects.
magic Protects from certain fire/cold/lightning effects. Detect magic will grant magic flagged items a blue aura.
invis Permanently invisible.
hum Cosmetic only. Adds (Humming) to item short description.
dark Resists consecration.
nonmetal Cosmetic only.
inventory Force-dropped items appear in owner's inventory instead.
nodisarm Cannot be removed by spells and abilities that disarm weapons. Can still be forced to remove or drop weapons via other means, e.g. strength loss.
nolocate Invisible to detection spells and abilities.
nodrop Cannot be dropped.
nouncurse Curse or nodrop flags cannot be removed by abilities or spells.
rot_death Purged if current owner dies.
melt_drop Purged if dropped.
sell_extract Purged when sold to shops.
quest Purged on logout. Cannot be sold to shops.
fire Acts as a fire for the purposes of e.g. Hearthlight