Statistics: Difference between revisions
Undaedalus (talk | contribs) No edit summary |
Undaedalus (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
=Strength= |
=[[Strength]]= |
||
Modifies the character's damage roll. While this is typically a bonus, |
Modifies the character's damage roll. While this is typically a bonus, |
||
it is a penalty at particularly low values. |
it is a penalty at particularly low values. |
||
Line 7: | Line 7: | ||
Determines the maximum weight a character's mainhand weapon can be. |
Determines the maximum weight a character's mainhand weapon can be. |
||
=Intelligence= |
=[[Intelligence]]= |
||
Modifies the character's armor class. While this is typically a bonus, |
Modifies the character's armor class. While this is typically a bonus, |
||
it is a penalty at particularly low values. |
it is a penalty at particularly low values. |
||
Line 15: | Line 15: | ||
Increases passive mana point recovery. |
Increases passive mana point recovery. |
||
=Wisdom= |
=[[Wisdom]]= |
||
Modifies the character's saves. While this is typically a bonus, it is a |
Modifies the character's saves. While this is typically a bonus, it is a |
||
penalty at particularly low values. |
penalty at particularly low values. |
||
Line 24: | Line 24: | ||
Grants a bonus to healing effects. |
Grants a bonus to healing effects. |
||
=Dexterity= |
=[[Dexterity]]= |
||
Modifies the character's hit roll. While this is typically a bonus, it |
Modifies the character's hit roll. While this is typically a bonus, it |
||
is a penalty at particularly low levels. |
is a penalty at particularly low levels. |
||
Line 33: | Line 33: | ||
wielding. |
wielding. |
||
=Constitution= |
=[[Constitution]]= |
||
Grants a chance to resist poisons. |
Grants a chance to resist poisons. |
||
Line 40: | Line 40: | ||
Increases the character's maximum death total. |
Increases the character's maximum death total. |
||
=Wisdom= |
=[[Wisdom]]= |
||
Modifies the character's saves. While this is typically a bonus, it is a |
Modifies the character's saves. While this is typically a bonus, it is a |
||
penalty at particularly low values. |
penalty at particularly low values. |
Revision as of 19:14, 26 February 2024
Strength
Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to the character's carry capacity.
Determines the maximum weight a character's mainhand weapon can be.
Intelligence
Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.
Reduces all mana costs.
Increases passive mana point recovery.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.
Dexterity
Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.
Reduces all move costs.
Increases the range of weight a character's offhand weapon can be when dual wielding.
Constitution
Grants a chance to resist poisons.
Increases passive hit point recovery.
Increases the character's maximum death total.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.