Form of the Viper: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Viper |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Viper' or Assume Viper }} Using their already precise striking ability, swordmasters can use the form of the viper to inflict strategic hits against an opponent, dealing damage to both strength and dexterity. The pinprick nature of the wounds means...") |
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|range= |
|range= |
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|delay= |
|delay= |
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|requirements= a sword |
|requirements= a [[sword]] wielded in the main hand |
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|syntax= Assume 'Form of the Viper' or Assume Viper |
|syntax= Assume 'Form of the Viper' or Assume Viper |
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}} |
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cannot be healed except simply by waiting. The effects of this form are |
cannot be healed except simply by waiting. The effects of this form are |
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cumulative. |
cumulative. |
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Primary Attribute: Dexterity |
Latest revision as of 19:22, 26 February 2024
Form of the Viper
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Skill type: | Form |
Skill subtype: | Offensive |
Primary user: | Swordmaster |
Per-pulse cost: | 20 mana per round |
Requirements: | a sword wielded in the main hand |
Syntax: | Assume 'Form of the Viper' or Assume Viper |
Using their already precise striking ability, swordmasters can use the form of the viper to inflict strategic hits against an opponent, dealing damage to both strength and dexterity. The pinprick nature of the wounds means they cannot be healed except simply by waiting. The effects of this form are cumulative.