Spirit sanctuary: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Spirit Sanctuary |type= Spell |subtype= Protection, room creation, PvP |user= Spirit sanctuary |duration= Level/50 Hours + 2.5 Hours |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster's Group |delay= 50 Hours |requirements= |syntax= Cast 'Spirit Sanctuary' }} This spell creates a magical sanctuary where the caster and his group may rest their wounds safely. No one within may be located or summoned, and they are safe from the inclement eff...") |
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|type= Spell |
|type= Spell |
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|subtype= Protection, room creation, PvP |
|subtype= Protection, room creation, PvP |
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|user= [[Spirit |
|user= [[Spirit templar]] |
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|duration= Level/50 Hours + 2.5 Hours |
|duration= Level/50 Hours + 2.5 Hours |
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|castingCost= 80 mana |
|castingCost= 80 mana |
Latest revision as of 23:12, 3 March 2024
Spirit Sanctuary
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Skill type: | Spell |
Skill subtype: | Protection, room creation, PvP |
Primary user: | Spirit templar |
Duration: | Level/50 Hours + 2.5 Hours |
Casting cost: | 80 mana |
Range: | Caster's Group |
Recast delay: | 50 Hours |
Syntax: | Cast 'Spirit Sanctuary' |
This spell creates a magical sanctuary where the caster and his group may rest their wounds safely. No one within may be located or summoned, and they are safe from the inclement effects of weather. When the spell expires, all within will be returned to the spot where they stood when the spell was cast.