Field medicine: Difference between revisions

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(Created page with "{{skill |name= Field Medicine |type= Skill |subtype= Skill upgrade, Spell upgrade, Group Healing, Status effect removal |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Skilled in battlefield healing, this skill allows a water templar to heal their groups when using Rotheld's bulwark, the form of the living seas, and healing wards. They may also use this skill to attempt to remove blindness or...")
 
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|user= [[Water templar]]
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Skilled in battlefield healing, this skill allows a water templar to heal
Skilled in battlefield healing, this skill allows a water templar to heal

Latest revision as of 06:04, 4 March 2024

Field Medicine
Skill type: Skill
Skill subtype: Skill upgrade, Spell upgrade, Group Healing, Status effect removal
Primary user: Water templar
Syntax: Automatic

Skilled in battlefield healing, this skill allows a water templar to heal their groups when using Rotheld's bulwark, the form of the living seas, and [[healing ward]]s. They may also use this skill to attempt to remove blindness or poison when bandaging someone. Additionally, should someone with this skill be in a group with someone who suffers from any magical disease, there is a chance each half-hour that they will feel no ill effects, taking no damage and not spreading it. This will not cure the disease, simply allow them to try to muscle through it.

See Also: Bandage, Rotheld's bulwark, Form of the living seas, Healing ward, Poison, Disease, Blind