Iceshard: Difference between revisions
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|type= Spell | |type= Spell | ||
|subtype= [[Damage]], [[Cantrip]], [[Stat]] penalty | |subtype= [[Damage]], [[Cantrip]], [[Stat]] penalty | ||
|user= | |user= [[Water templar]] | ||
|duration= | |duration= Instant | ||
|castingCost= | |castingCost= 15 mana, then generates mana on cast | ||
|tickCost= | |tickCost= | ||
|pulseCost= | |pulseCost= | ||
|range= | |range= Single PC or Mob | ||
|delay= | |delay= | ||
|requirements= | |requirements= | ||
|syntax= | |syntax= cast 'iceshard' <target> | ||
}} | }} | ||
This spell calls a jagged piece of ice to strike the target, dealing damage | This spell calls a jagged piece of ice to strike the target, dealing damage | ||
Revision as of 22:24, 3 March 2024
Iceshard
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|---|---|
| Skill type: | Spell |
| Skill subtype: | Damage, Cantrip, Stat penalty |
| Primary user: | Water templar |
| Duration: | Instant |
| Casting cost: | 15 mana, then generates mana on cast |
| Range: | Single PC or Mob |
| Syntax: | cast 'iceshard' <target> |
This spell calls a jagged piece of ice to strike the target, dealing damage and potentially penalizing their dexterity. This effect is cumulative.
This spell restores a portion of mana spent when casting it.