Noble refuge: Difference between revisions

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(Created page with "{{skill |name= Noble Refuge |type= Spell |subtype= Healing |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Noble Refuge' <target> }} The standard spell for healing in most circumstances, noble refuge heals fairly substantial wounds while requiring little effort on the part of the caster. This spell is more effective if the caster's weapon has a rune of life on it.")
 
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The standard spell for healing in most circumstances, noble refuge heals
The standard spell for healing in most circumstances, noble refuge heals
fairly substantial wounds while requiring little effort on the part of the
fairly substantial wounds while requiring little effort on the part of the
caster. This spell is more effective if the caster's weapon has a [[rune of
caster. This spell is more effective if the caster's weapon has a [[rune of life]] on it.
life]] on it.

Latest revision as of 06:28, 4 March 2024

Noble Refuge
Skill type: Spell
Skill subtype: Healing
Primary user: Water templar
Duration: Instant
Casting cost: 25 mana
Range: Single PC or Mob
Syntax: Cast 'Noble Refuge' <target>

The standard spell for healing in most circumstances, noble refuge heals fairly substantial wounds while requiring little effort on the part of the caster. This spell is more effective if the caster's weapon has a rune of life on it.