Flood: Difference between revisions

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(Created page with "{{skill |name= Flood |type= Spell |subtype= |user= |duration= 1 Hour |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 12.5 Hours |requirements= |syntax= Cast 'Flood' }} This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water...")
 
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|name= Flood
|name= Flood
|type= Spell
|type= Spell
|subtype=
|subtype= Utility, Crowd control
|user=
|user= [[Water scholar]]
|duration= 1 Hour
|duration= 1 Hour
|castingCost= 50 mana
|castingCost= 50 mana
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This spell causes a rush of water to flood the caster's immediate vicinity and
This spell causes a rush of water to flood the caster's immediate vicinity and
some surrounding rooms. This immediately halts combat and attempts to slow
some surrounding rooms. This immediately halts combat and attempts to slow
anyone who had been fighting, unless they could already [[sunset sigil| move freely]] [[waveborne|in water]].
anyone who had been fighting, unless they could already [[sunset sigil| move freely]] in [[waveborne|water]].
The room will be considered underwater until the waters recede; further out
The room will be considered underwater until the waters recede; further out
will simply be on water. This will dissipate clouds such as smoke,
will simply be on water. This will dissipate clouds such as [[smoke]],
smokescreen, or cloudkill. The deluge skill will make floods more powerful and
[[smokescreen]], or [[cloudkill]]. The [[deluge]] skill will make floods more powerful and
reduce the delay on casting again.
reduce the delay on casting again.

Latest revision as of 00:45, 10 March 2024

Flood
Skill type: Spell
Skill subtype: Utility, Crowd control
Primary user: Water scholar
Duration: 1 Hour
Casting cost: 50 mana
Range: Caster's Current Room
Recast delay: 12.5 Hours
Syntax: Cast 'Flood'

This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water. The room will be considered underwater until the waters recede; further out will simply be on water. This will dissipate clouds such as smoke, smokescreen, or cloudkill. The deluge skill will make floods more powerful and reduce the delay on casting again.