Flood: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Flood |type= Spell |subtype= |user= |duration= 1 Hour |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 12.5 Hours |requirements= |syntax= Cast 'Flood' }} This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water...") |
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|name= Flood |
|name= Flood |
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|type= Spell |
|type= Spell |
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|subtype= |
|subtype= Utility, Crowd control |
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|user= |
|user= [[Water scholar]] |
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|duration= 1 Hour |
|duration= 1 Hour |
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|castingCost= 50 mana |
|castingCost= 50 mana |
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This spell causes a rush of water to flood the caster's immediate vicinity and |
This spell causes a rush of water to flood the caster's immediate vicinity and |
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some surrounding rooms. This immediately halts combat and attempts to slow |
some surrounding rooms. This immediately halts combat and attempts to slow |
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anyone who had been fighting, unless they could already [[sunset sigil| move freely]] [[waveborne| |
anyone who had been fighting, unless they could already [[sunset sigil| move freely]] in [[waveborne|water]]. |
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The room will be considered underwater until the waters recede; further out |
The room will be considered underwater until the waters recede; further out |
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will simply be on water. This will dissipate clouds such as smoke, |
will simply be on water. This will dissipate clouds such as [[smoke]], |
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smokescreen, or cloudkill. The deluge skill will make floods more powerful and |
[[smokescreen]], or [[cloudkill]]. The [[deluge]] skill will make floods more powerful and |
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reduce the delay on casting again. |
reduce the delay on casting again. |
Latest revision as of 00:45, 10 March 2024
Flood
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Skill type: | Spell |
Skill subtype: | Utility, Crowd control |
Primary user: | Water scholar |
Duration: | 1 Hour |
Casting cost: | 50 mana |
Range: | Caster's Current Room |
Recast delay: | 12.5 Hours |
Syntax: | Cast 'Flood' |
This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water. The room will be considered underwater until the waters recede; further out will simply be on water. This will dissipate clouds such as smoke, smokescreen, or cloudkill. The deluge skill will make floods more powerful and reduce the delay on casting again.