Reach mastery: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Reach Mastery |type= Skill |subtype= Passive Offense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray. Primary Attribute: Intelligence, Dexterity") |
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mastery will be far less susceptible to failing to reach his enemy in the |
mastery will be far less susceptible to failing to reach his enemy in the |
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fray. |
fray. |
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Primary Attribute: Intelligence, Dexterity |
Latest revision as of 05:37, 8 July 2024
Reach Mastery
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Skill type: | Skill |
Skill subtype: | Passive Offense |
Primary user: | Fighter |
Syntax: | Automatic |
As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray.