Sasem technique: Difference between revisions

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Charge -------- Maneuver
Charge -------- Maneuver
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   '''0'''            A weak melee attack.
   0           A weak melee attack.
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   '''1'''           A melee attack, and heal a small amount of HP.
   1            A melee attack, and heal a small amount of [[hit points]].
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   '''2'''           Damage becomes sonic type, and gain additional attacks for a
   2            Damage becomes sonic type, and gain additional attacks for a
               short time.
               short time.
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   '''3'''            A melee attack and heal a small amount of MP.
   3           A melee attack and heal a small amount of [[mana]].
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   '''4'''           Increased chance to block melee attacks.
   4            Increased chance to block melee attacks.
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   '''5'''            A light-based blind affect against an enemy. Damages shuddeni.
   5           A light-based blind affect against an enemy. Damages [[shuddeni]].
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   6            Attempts to provoke all enemies in the room into attacking user.
   6            Attempts to [[provoke]] all enemies in the room into attacking user.
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   7            An untyped damage attack that deals more damage per bleed affect
   7            An untyped damage attack that deals more damage per [[bleed]] affect
               on the target.
               on the target.
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   8            An AoE attack that deals mixed damage based on user's resonance.
   8            An AoE attack that deals mixed damage based on user's [[resonance]].
               Gold aura deals light, red aura deals negative, no aura deals fire.
               Gold aura deals light, red aura deals negative, no aura deals fire.
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   9            Rallies self and allies, healing HP, MP, and MV.
   9            Rallies self and allies, healing [[hit points]], [[mana]], and [[movement]].
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   10          Perform a series of blows against your foe. When successful,
   10          Perform a series of blows against your foe. When successful,
               final blow does high damage.
               final blow does high damage.
'''
'''

Revision as of 19:48, 22 November 2025

Sasem Technique
Skill type: Skill
Skill subtype: Attack
Primary user: Swordmaster
Duration: Up to 10 charges, or until combat ends
Casting cost: 10 mana
Syntax: TECHNIQUE CHARGE

TECHNIQUE

Sasem refers to a series of maneuvers created and perfected by Vashel the Mistress of War, intended to provoke an opponent into positions that can then be exploited in a number of ways. During combat, a swordmaster may begin accumulating charges with the TECHNIQUE CHARGE command, with the number of charges a swordmaster can accumulate being limited based on skill and level. When the TECHNIQUE command is then used with no argument, they will execute a maneuver that changes based on the number of charges accumulated to that point. If the swordmaster leaves combat, they will lose their charges. At a high enough skill percent, a swordmaster will no longer telegraph to others that they are charging their sasem technique, allowing for sudden stealth attacks.

Charge -------- Maneuver ------------------------------------------------

 0           A weak melee attack.

 1            A melee attack, and heal a small amount of hit points.

 2            Damage becomes sonic type, and gain additional attacks for a
              short time.

 3           A melee attack and heal a small amount of mana.

 4            Increased chance to block melee attacks.

 5           A light-based blind affect against an enemy. Damages shuddeni.

 6            Attempts to provoke all enemies in the room into attacking user.

 7            An untyped damage attack that deals more damage per bleed affect
              on the target.

 8            An AoE attack that deals mixed damage based on user's resonance.
              Gold aura deals light, red aura deals negative, no aura deals fire.

 9            Rallies self and allies, healing hit points, mana, and movement.

 10           Perform a series of blows against your foe. When successful,
              final blow does high damage.