Bloodlust: Difference between revisions
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|user= [[Barbarian]] | |user= [[Barbarian]] | ||
|duration= | |duration= | ||
|castingCost= | |castingCost= | ||
|tickCost= | |tickCost= | ||
|pulseCost= | |pulseCost= | ||
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|syntax= Automatic | |syntax= Automatic | ||
}} | }} | ||
After a barbarian | After a barbarian has slain an opponent, the bloodlust skill | ||
allows him to become energized by the death of his enemy, using his body's own | allows him to become energized by the death of his enemy, using his body's own | ||
adrenaline to help him recover from some of his wounds. | adrenaline to help him recover from some of his wounds. | ||
Latest revision as of 12:09, 23 November 2025
Bloodlust
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|---|---|
| Skill type: | Skill |
| Skill subtype: | Passive, Healing |
| Primary user: | Barbarian |
| Syntax: | Automatic |
After a barbarian has slain an opponent, the bloodlust skill allows him to become energized by the death of his enemy, using his body's own adrenaline to help him recover from some of his wounds.