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God Touches

In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.
In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.



Revision as of 23:39, 13 April 2023

In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.

All god touches cost 3 trains. One may only have a god touch from a single deity. Should the mark be removed for any reason, the train cost will not be refunded.

The effects of these touches are as follows:

Aeolis: +4 Charisma
Serachel: Your aura never appears redder than faint red, regardless of actual karma.
Alil: Your wisdom score will always be equal to two less than your current charisma.

Chadraln: +10% mana regeneration speed.
Jalassa: Unarmed damage is calculated as if the masterwork weapon flag were applied.
Alajial  : -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal.

Jolinn: Water-based healing is 10% more effective on you.
Lilune: +4 Intelligence.
Dolgrael: +4 Strength.

Fenthira: +4 Constitution.
Sythrak : Unarmed attacks deal fire damage.
Sitheus : Unarmed attacks deal disease damage.

Girikha: Bonus lightning damage (maximum 12 points) on all melee attacks.

Calaera: +7% damage against all evil opponents.
Rystaia: -10 saves vs negative.
Vaialos: Vaialos is dead, unable to mark anyone.

Elar: +1hp per level 50% of the time; natural magic healing is 10% more effective on you.
Lielqan: Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.

Ayaunj: You receive an additional 20% discount when making purchases.
Bayyal: +10 resist fire, -10 resist cold.
Tzajai: +4 Luck

Arkhural: +7% damage against all good-aligned targets.
Ashur: Ashur does not care to mark mortals.
Rveyelhi: +12% damage against all chaotic targets.

Iandir: -66 armour class.
Enirra: Your karma is always treated as if it was 25% of its actual value.