Sasem technique: Difference between revisions

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Charge -------- Maneuver
Charge -------- Maneuver
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   0           A weak melee attack.
   0           A weak melee attack.
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   1            A melee attack, and heal a small amount of [[hit points]].
   1            Damage becomes sonic type, and gain additional attacks for a
              short time.
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   2            Damage becomes sonic type, and gain additional attacks for a
   2            Attempts to [[provoke]] all enemies in the room into attacking user.
              short time.
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   3           A melee attack and heal a small amount of [[mana]].
   3           Increased chance to block melee attacks.
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   4            Increased chance to block melee attacks.
   4            A melee attack, and heal a small amount of [[HP]].
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   5           A light-based blind affect against an enemy. Damages [[shuddeni]].
   5           A light-based [[blind]] affect against an enemy. Damages [[shuddeni]].
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   6            Attempts to [[provoke]] all enemies in the room into attacking user.
   6            A melee attack and heal a small amount of [[MP]].
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   7            An untyped damage attack that deals more damage per [[bleed]] affect
   7            An untyped damage attack that deals more damage per [[bleed]] affect
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               Gold aura deals light, red aura deals negative, no aura deals fire.
               Gold aura deals light, red aura deals negative, no aura deals fire.
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   9            Rallies self and allies, healing [[hit points]], [[mana]], and [[movement]].
   9            Heals [[HP]], [[MP]], and [[MV]] of self and allies.
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   10          Perform a series of blows against your foe. When successful,
   10          Perform a series of blows against your foe. When successful,
               final blow does high damage.
               final blow will be incredibly powerful.

Latest revision as of 16:14, 25 December 2025

Sasem Technique
Skill type: Skill
Skill subtype: Attack
Primary user: Swordmaster
Activation lag: None
Duration: Up to 10 charges, or until combat ends
Casting cost: 10 mana
Syntax: TECHNIQUE CHARGE

TECHNIQUE

Sasem refers to a series of maneuvers created and perfected by Vashel the Mistress of War, intended to provoke an opponent into positions that can then be exploited in a number of ways. During combat, a swordmaster may begin passively accumulating charges with the TECHNIQUE CHARGE command, with the number of charges a swordmaster can accumulate being limited based on skill and level. When the TECHNIQUE command is then used with no argument, they will execute a maneuver that changes based on the number of charges accumulated to that point. If the swordmaster leaves combat, they will lose their charges. At a high enough skill percent, a swordmaster will no longer telegraph to others that they are charging their sasem technique, allowing for sudden stealth attacks. Once a swordmaster has reached their maximum possible charge, they will automatically execute the technique.

Charge -------- Maneuver


 0            A weak melee attack.

 1            Damage becomes sonic type, and gain additional attacks for a
              short time.

 2            Attempts to provoke all enemies in the room into attacking user.

 3            Increased chance to block melee attacks.

 4            A melee attack, and heal a small amount of HP.

 5            A light-based blind affect against an enemy. Damages shuddeni.

 6            A melee attack and heal a small amount of MP.

 7            An untyped damage attack that deals more damage per bleed affect
              on the target.

 8            An AoE attack that deals mixed damage based on user's resonance.
              Gold aura deals light, red aura deals negative, no aura deals fire.

 9            Heals HP, MP, and MV of self and allies.

 10           Perform a series of blows against your foe. When successful,
              final blow will be incredibly powerful.