Magic: Difference between revisions

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(Created page with "Magic is ubiquitous in Avendar as a preternatural aspect of the plane's laws and is a necessary aspect of nearly every functioning society. ==Types== Magic is divided by arcanologists into six spheres. Each sphere is associated with a specific ethos and cosmic alignment, known to arcanologists as resonance. Those whose personal resonance is too far removed from a sphere are unable to access those spheres of magic. The accepted arcane designations for each sphere are th...")
 
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Magic is ubiquitous in Avendar as a preternatural aspect of the plane's laws and is a necessary aspect of nearly every functioning society.
Magic is ubiquitous in Avendar as a preternatural aspect of the plane's laws and is a necessary aspect of nearly every functioning society.

Nearly anyone is theoretically capable of performing magic save the [[alatharya]], but discrimination, prejudice, and poverty all affect access to education and tools. As a result, the ability to become trained to perform magic may vary wildly between regions and even within different neighborhoods in the same city. In particular, the [[School of Heroes]] historically severely restricts licensure based on the species and study of an individual; for example, there are no [[chaja]] or [[srryn]] scholars among [[adventurer]]s because the School will not issue licenses to them. This does not mean scholars are not represented (if rarely) among the broader population of srryn or chaja, only that they are barred from being adventurers.


==Types==
==Types==
Magic is divided by arcanologists into six spheres. Each sphere is associated with a specific ethos and cosmic alignment, known to arcanologists as resonance. Those whose personal resonance is too far removed from a sphere are unable to access those spheres of magic. The accepted arcane designations for each sphere are thus:
Magic is divided by arcanologists into six spheres, though there is disagreement between academics on the true nature of magic, the spheres, and resonance, and many questions remain unanswered. Each sphere is associated with a specific resonance, and those whose personal resonance is too far removed from a sphere are unable to access those spheres of magic.


===Water===
Water is resonant with the concept of life.
Water is resonant with the concept of life.

===Fire===
Fire is resonant with the concept of destruction.
Fire is resonant with the concept of destruction.

===Earth===
Earth is resonant with the concept of structure.
Earth is resonant with the concept of structure.

===Air===
Air is resonant with the concept of creativity.
Air is resonant with the concept of creativity.

===Spirit===
Spirit is resonant with the concept of freedom.
Spirit is resonant with the concept of freedom.
Void is resonant with the concept of death.


===Void===
These are greatly simplified but broadly understood to be more or less true. There is disagreement between academics on the true nature of magic, the spheres, and resonance however, and many questions remain unanswered.
Void is resonant with the concept of death.

==Learning magic==
Nearly anyone is theoretically capable of performing magic save the [[alatharya]], but discrimination, prejudice, and poverty all affect access to education and tools. As a result, the ability to become trained to perform magic may vary wildly between regions and even within different neighborhoods in the same city. In particular, the [[School of Heroes]] severely restricts licensure based on the species and study of an individual; for example, there are no [[chaja]] or [[srryn]] scholars among [[adventurer]]s because the School will not issue licenses to them. This does not mean scholars are not represented (if rarely) among the broader population of srryn or chaja, only that they are barred from being adventurers.

Revision as of 03:34, 15 January 2024

Magic is ubiquitous in Avendar as a preternatural aspect of the plane's laws and is a necessary aspect of nearly every functioning society.

Nearly anyone is theoretically capable of performing magic save the alatharya, but discrimination, prejudice, and poverty all affect access to education and tools. As a result, the ability to become trained to perform magic may vary wildly between regions and even within different neighborhoods in the same city. In particular, the School of Heroes historically severely restricts licensure based on the species and study of an individual; for example, there are no chaja or srryn scholars among adventurers because the School will not issue licenses to them. This does not mean scholars are not represented (if rarely) among the broader population of srryn or chaja, only that they are barred from being adventurers.

Types

Magic is divided by arcanologists into six spheres, though there is disagreement between academics on the true nature of magic, the spheres, and resonance, and many questions remain unanswered. Each sphere is associated with a specific resonance, and those whose personal resonance is too far removed from a sphere are unable to access those spheres of magic.

Water

Water is resonant with the concept of life.

Fire

Fire is resonant with the concept of destruction.

Earth

Earth is resonant with the concept of structure.

Air

Air is resonant with the concept of creativity.

Spirit

Spirit is resonant with the concept of freedom.

Void

Void is resonant with the concept of death.