Bandage: Difference between revisions

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(Created page with "{{skill |name= Bandage |type= Skill |subtype= Curative |user= Fighter, Water Templar |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target PC or Mob |delay= See Text |requirements= |syntax= Bandage <target> }} Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes...")
 
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|pulseCost=
|pulseCost=
|range= Target PC or Mob
|range= Target PC or Mob
|delay= See Text
|delay= 6 to 8 Hours
|requirements=
|requirements=
|syntax= Bandage <target>
|syntax= Bandage <target>

Revision as of 20:59, 31 January 2024

Bandage
Skill type: Skill
Skill subtype: Curative
Primary user: Fighter, Water Templar
Duration: Instantaneous
Range: Target PC or Mob
Recast delay: 6 to 8 Hours
Syntax: Bandage <target>

Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes 8, in light of the more thorough attention.

Primary Attribute: Wisdom, Dexterity

See also: POULTICE, FIELD MEDICINE