Camouflage: Difference between revisions

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|range= Self Only
|range= Self Only
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|requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or in/over water)
|requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or in/on water)
|syntax= Camouflage
|syntax= Camouflage
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Revision as of 17:37, 2 February 2024

Camouflage
Skill type: Trait
Skill subtype: Stealth
Primary user: Bandit, Ranger
Duration: Level/4 Hours
Casting cost: 1-5 Mana
Range: Self Only
Requirements: Wilderness Terrain (ie: not in cities, indoors, in the air, or in/on water)
Syntax: Camouflage

Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seeing them. While a character is camouflaged, he may freely look, eat, drink, sit, rest, sleep, pick up or drop items, make use of most non-combat rogue skills, or use socials. Most successful usages of the steal skill will not end this status, nor will waylay. Ethereal flame, ethereal blaze, faerie fog, and others will all force a person from his camouflage and prevent him from so concealing himself again for the duration of the spell; it is also impossible to camouflage while bleeding. While also affected by the wilderness movement skill, it is possible to move from room to room while camouflaged, as well.

Primary Attribute: Wisdom, Dexterity

See also: SHARP VISION, AMBUSH, WILDERNESS MOVEMENT