Camouflage: Difference between revisions
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others will all force a person from his camouflage and prevent him from so |
others will all force a person from his camouflage and prevent him from so |
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concealing himself again for the duration of the spell; it is also impossible |
concealing himself again for the duration of the spell; it is also impossible |
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to camouflage while bleeding. While also affected by the wilderness |
to camouflage while bleeding. While also affected by the [[wilderness |
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movement skill it is possible to move from room to room while camouflaged, |
movement]] skill it is possible to move from room to room while camouflaged, |
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as well. |
as well. |
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Revision as of 17:38, 2 February 2024
Camouflage
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Skill type: | Trait |
Skill subtype: | Stealth |
Primary user: | Bandit, Ranger |
Duration: | Level/4 Hours |
Casting cost: | 1-5 Mana |
Range: | Self Only |
Requirements: | Wilderness Terrain (ie: not in cities, indoors, in the air, or in/on water) |
Syntax: | Camouflage |
Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seeing them. While a character is camouflaged, he may freely look, eat, drink, sit, rest, sleep, pick up or drop items, make use of most non-combat rogue skills, or use socials. Most successful usages of the steal skill will not end this status, nor will waylay. Ethereal flame, ethereal blaze, faerie fog, and others will all force a person from his camouflage and prevent him from so concealing himself again for the duration of the spell; it is also impossible to camouflage while bleeding. While also affected by the [[wilderness movement]] skill it is possible to move from room to room while camouflaged, as well.
Primary Attribute: Wisdom, Dexterity
See also: SHARP VISION, AMBUSH, WILDERNESS MOVEMENT