Player vs player

Revision as of 19:55, 15 January 2024 by Elanthe (talk | contribs) (Created page with "Player vs Player (PvP) refers to interactive conflict within the game between two or more characters that are controlled by players, as opposed to between a player and the game itself (also called Player vs Environment, or PvE). Avendar supports, encourages, and rewards PvP as a natural extension of roleplayed, in-character conflict, and systems and classes are explicitly designed to facilitate PvP. Please note that absent an issue like bug abuse or OOC harassment, staf...")
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Player vs Player (PvP) refers to interactive conflict within the game between two or more characters that are controlled by players, as opposed to between a player and the game itself (also called Player vs Environment, or PvE). Avendar supports, encourages, and rewards PvP as a natural extension of roleplayed, in-character conflict, and systems and classes are explicitly designed to facilitate PvP.

Please note that absent an issue like bug abuse or OOC harassment, staff will not intervene to adjudicate conflicts between PCs. For information about our game policies related to conflict and PvP, please see our |rules page.

Looting

When a PC dies, they leave a body with all of their items behind at the location of their death while their spirit is respawned at their chosen altar. When this happens, other PCs may steal items from a PC's corpse. Only one item may be taken at a time, and each will impose a 12-18 second lag time on the person taking the item. Bandits are particularly good at looting corpses.

Most conflicts that result in a death will result in the loser having any coins on their person taken and, depending on the situation, any consumables or weapons. "Full looting" refers to taking most or all of a person's items. This tends to be frowned upon absent a very good reason, and full looting a person will generally make a lot of enemies.