User contributions for Undaedalus

A user with 1,741 edits. Account created on 1 January 2024.
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31 January 2024

  • 14:1714:17, 31 January 2024 diff hist +921 N DisarmCreated page with "{{skill |name= Disarm |type= Skill |subtype= Attack |user= Various Martials |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Weapon-wielding Opponent |delay= |requirements= a melee weapon |syntax= Disarm }} Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others. Most weapon..."
  • 14:1514:15, 31 January 2024 diff hist +370 N GashCreated page with "{{skill |name= Gash |type= Skill |subtype= Attack |user= Fighter |duration= Level/20 Hours |castingCost= |tickCost= |pulseCost= |range= Target PC or Mobile |delay= |requirements= Melee Weapon |syntax= Gash <target> }} A fighter may deliver a sharp gash with their weapon to their opponent, dealing damage and causing them to bleed. Primary Attribute: Strength"
  • 14:1314:13, 31 January 2024 diff hist +531 N ReadinessCreated page with "{{skill |name= Readiness |type= Skill |subtype= Self Buff |user= Fighter |duration= 4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Readiness }} Well-versed in long sieges and preparing for sudden charges, fighters may harness this ability in order to prepare themselves for combat. This skill provides a bonus to hitroll, saves, and armour class, and an increased defense against being routed. Primary Attrib..."
  • 14:1214:12, 31 January 2024 diff hist +427 N Forced marchCreated page with "{{skill |name= Forced march |type= Skill |subtype= Utility |user= Fighter |duration= 6 Hours |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 18 Hours |requirements= |syntax= 'Forced March' }} Using their experience with long marches, fighters may force themselves to move far beyond the limits of their own stamina, allowing their movement points to go into the negative. Primary Attribute: Constitution"
  • 14:1014:10, 31 January 2024 diff hist +585 N Defensive stanceCreated page with "{{skill |name= Defensive Stance |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} If at any point a fighter with this skill hears someone casting a spell targeted at them, this skill gives them a chance to reduce the damage of that spell by one-sixth. This will not work if the figher is deafened or the caster is subvocalizing. Additionally, this sk..."
  • 14:0814:08, 31 January 2024 diff hist +12 Hand to handNo edit summary
  • 14:0814:08, 31 January 2024 diff hist +11 Shield bashNo edit summary
  • 14:0714:07, 31 January 2024 diff hist +5 LungeNo edit summary
  • 14:0714:07, 31 January 2024 diff hist +548 N LungeCreated page with "{{skill |name= |type= Skill |subtype= Attack |user= some Weapon Users |duration= Instantaneous |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Lunge <target> }} Many adventurers are able to make a highly accurate lunge at an enemy, dealing damage with their main-hand weapon. Being struck by this skill leaves that target open to attack, and causes them to incur a penalty to their armor class for a bri..."
  • 14:0514:05, 31 January 2024 diff hist +518 N Shield bashCreated page with "{{skill |name= |type= Skill |subtype= Lag |user= |duration= Instantaneous |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= a shield |syntax= Shield <target> }} This skill may be used to slam one's shield into one's foes, lagging them. This is slightly more effacious against the protective shield spell than ordinary bashing. Targets who are asleep, sitting, or resting may not be shield bashed. Primary Attribute: Strength, D..."
  • 14:0214:02, 31 January 2024 diff hist −4 GripNo edit summary
  • 14:0214:02, 31 January 2024 diff hist +508 N GripCreated page with "{{skill |name= Grip |type= Skill |subtype= Utility |user= Warriors |duration= Level/10 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Grip }} Many combatants learn to grip tightly onto their weapons, providing them a significant defense against being disarmed, being stripped, or affected by the magnetic grasp spell. Due to their intimate awareness of the strip skill, gladiators have a heightened defense against..."
  • 13:5913:59, 31 January 2024 diff hist +8 BandageNo edit summary
  • 13:5913:59, 31 January 2024 diff hist +4 BandageNo edit summary
  • 13:5813:58, 31 January 2024 diff hist +592 N BandageCreated page with "{{skill |name= Bandage |type= Skill |subtype= Curative |user= Fighter, Water Templar |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target PC or Mob |delay= See Text |requirements= |syntax= Bandage <target> }} Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes..."
  • 13:5513:55, 31 January 2024 diff hist +7 Shield blockNo edit summary
  • 13:5413:54, 31 January 2024 diff hist +624 N Shield blockCreated page with "{{skill |name= Shield Block |type= Skill |subtype= Defense |user= Shield Users |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Offhand Shield |syntax= Automatic }} Shield block is the art of using a shield to ward off blows in melee. This skill is primarily effective against daggers, and least effective against whips, flails, maces, and axes. Shield block is the favoured defense of of water and Void templars and most fighters, though..."
  • 13:5313:53, 31 January 2024 diff hist +521 N EnduranceCreated page with "{{skill |name= Endurance |type= Skill |subtype= Recovery |user= Travelers |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Despite their vast diversity of training between the ranger, fighter, barbarian, and watcher classes, all of them are used to bouts of hard or speedy travel. With the endurance skill, the user will have a heightened regeneration rate of movement points. For the trait, please see help END..."
  • 13:4913:49, 31 January 2024 diff hist −19 Hand to handNo edit summary
  • 13:4813:48, 31 January 2024 diff hist +758 N Hand to handCreated page with "{{skill |name= |type= Skill |subtype= Weapon Skill |user= Some Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Syntax: Automatic The art of fisticuffs is taught by several of Avendar's martial guilds. Students will hit harder while unarmed than those who are untrained. If someone who is trained in both fighting unarmed and dual wielding has even a single free hand, he will use that as an off-hand atta..."
  • 13:4313:43, 31 January 2024 diff hist −1 Enhanced damageNo edit summary
  • 13:3813:38, 31 January 2024 diff hist −107 Enhanced damageNo edit summary
  • 13:3713:37, 31 January 2024 diff hist +38 Enhanced damageNo edit summary
  • 13:3513:35, 31 January 2024 diff hist −814 Enhanced damageNo edit summary
  • 13:3413:34, 31 January 2024 diff hist +887 Enhanced damageNo edit summary
  • 13:3213:32, 31 January 2024 diff hist −19 Enhanced damageNo edit summary
  • 13:2913:29, 31 January 2024 diff hist −2 RecoverNo edit summary
  • 13:2813:28, 31 January 2024 diff hist +1 RecoverNo edit summary
  • 13:2813:28, 31 January 2024 diff hist +293 N RecoverCreated page with "{{skill |name= Recover |type= Skill |subtype= Healing |user= All |range= Self Only |delay= 6 Hours |syntax= Recover Adventurers all learn a basic technique to draw upon the divine threads of power that attune them to their altar and restore some lost hit points. Primary Attribute: Wisdom }}"
  • 13:2313:23, 31 January 2024 diff hist 0 ParryNo edit summary
  • 13:2313:23, 31 January 2024 diff hist +4 ParryNo edit summary
  • 13:2213:22, 31 January 2024 diff hist +49 ParryNo edit summary
  • 13:2113:21, 31 January 2024 diff hist +642 N RescueCreated page with "{{skill |name= Rescue |type= Skill |subtype= Utility |user= Warriors |range= Target PC or Mobile |syntax= Rescue <target> }} Rescue allows the user intercede in combat for another. This will direct the melee blows of the target's foe at the user, removing them from combat. If the target is being targeted by multiple opponents, they will need to be rescued from each one in turn. It is not possible to rescue someone who is not being targeted by any enemies. A character who..."
  • 13:1513:15, 31 January 2024 diff hist +1,188 N ParryCreated page with "{{skill |name= Parry |type= Skill |subtype= Passive Defense |user= Martials |range= None |syntax= Automatic }} One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though gladiators will parry better with an e..."

1 January 2024

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