All public logs
Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:37, 1 February 2024 Undaedalus talk contribs created page Subvocalize (Created page with "{{skill |name= Subvocalize |type= Skill |subtype= Utility, Passive, Stealth |user= Air Templar, Air Scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The proper study of air magics has traditionally included command over sound, whether thunderous in nature or projected at a distance. A portion of these studies is therefore dedicated to instruction in the art of subvocalizing spells, a technique wh...")
- 03:34, 1 February 2024 Undaedalus talk contribs created page Arc shot (Created page with "{{skill |name= Arc Shot |type= Skill |subtype= Attack, Archery Skill Upgrade |user= Air Templar |duration= |castingCost= 20 Mana |tickCost= |pulseCost= |range= Target PC or Mob (special) |delay= |requirements= a bow, the Archery skill |syntax= automatic }} Air templars may use their considerable mastery of the flows of air to guide an arrow around corners, striking enemies even outside of direct line of sight. This ability is automatic; archery is perfo...")
- 03:30, 1 February 2024 Undaedalus talk contribs created page Thunder strike (Created page with "{{skill |name= Thunder Strike |type= Skill |subtype= Attack |user= Air Templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Thunderstrike }} Air templars have created this variation on the meditative strike. With a thunder strike, the air templar delivers a rapid, sharp blow, dealing damage of a sonic nature, and potentially deafening his target for a few moments. Like meditative st...")
- 03:27, 1 February 2024 Undaedalus talk contribs created page Prismatic arrow (Created page with "{{skill |name= Prismatic Arrow |type= Skill |subtype= Attack, Archery |user= Air Templar |duration= |castingCost= 10 Mana |tickCost= |pulseCost= |range= |delay= |requirements= a bow, the Archery skill |syntax= Nock Prismatic Shoot Prismatic <target> }} This skill makes it possible to weave forth illusionary arrows from basically nothing. One does so by simply nocking or shooting a prismatic arrow. For all intents and purposes, these arrows are not items,...")
- 03:14, 1 February 2024 Undaedalus talk contribs created page Wands (Created page with "{{skill |name= Wands |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/Target person or mob |delay= |requirements= |syntax= Zap <item> <target> }} Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may...")
- 03:13, 1 February 2024 Undaedalus talk contribs created page Dive (Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...")
- 03:10, 1 February 2024 Undaedalus talk contribs created page Distract (Created page with "{{skill |name= Distract |type= Skill |subtype= Combat Management, Aggro |user= Air Templar, Watcher |duration= up to 1 tick |castingCost= |tickCost= |pulseCost= |range= single target already in combat |delay= |requirements= |syntax= Distract <target> }} With this skill one may briefly distract a target who is already in combat, temporarily directing blows onto oneself. The target will only remain distracted for until the next tick, after which point they wil...")
- 03:05, 1 February 2024 Undaedalus talk contribs created page Fourth attack (Created page with "{{skill |name= Fourth Attack |type= Skill |subtype= Iterative Attack |user= Warriors, Barbarians |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a fourth attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute:...")
- 03:04, 1 February 2024 Undaedalus talk contribs created page Third attack (Created page with "{{skill |name= Third Attack |type= Skill |subtype= Iterative Attack |user= Most Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a third attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity Se...")
- 03:03, 1 February 2024 Undaedalus talk contribs created page Second attack (Created page with "{{skill |name= Second Attack |type= Skill |subtype= Iterative Attack |user= Universal |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a second attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity, Stre...")
- 02:59, 1 February 2024 Undaedalus talk contribs created page Mist form (Created page with "{{skill |name= Mist Form |type= Skill |subtype= Defensive, Passive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, an air templar will be able to turn to mist and avoid melee attacks. Primary Attribute: Intelligence, Dexterity See also: DODGE")
- 02:56, 1 February 2024 Undaedalus talk contribs created page Scrolls (Created page with "{{skill |name= Scrolls |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/As Original Spell |delay= |requirements= |syntax= Recite <scroll> <target> }} Non-adventuring scholars have refined their arts to the point where it is possible for some to transcribe spells onto scrolls, that they might be cast at a later date. Spells scribed upon a scroll function exactly as they do when cast ordi...")
- 02:35, 1 February 2024 Undaedalus talk contribs created page Whip (Created page with "{{skill |name= Whip |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A whip is usually composed of a flexible cord or a chain attached to a handle, the lash typically dealing slashing damage, though they are often enchanted, as well. Gladiators and Void templars are the only professions that receive dedicated training in this weapon, though many others learn the...")
- 02:08, 1 February 2024 Undaedalus talk contribs created page Decapitate (Created page with "{{skill |name= Decapitate |type= Skill |subtype= Offensive, Passive |user= Gladiator, Druids in shark form |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon or claws (gladiator), Shark form (druid) |syntax= Automatic }} A gladiator wielding a weapon (or their own natural claws), when fighting a severely wounded foe, has a chance to swiftly lop off their head in a showy display of prowess. Ce...")
- 02:04, 1 February 2024 Undaedalus talk contribs created page Executioner's strike (Created page with "{{skill |name= Executioner's Strike |type= Skill |subtype= Attack |user= Gladiator |duration= Level/6 Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon or claws |syntax= Executionersstrike <target> }} Gladiators being well versed in bloody and messy combat wounds can use their weapon (or claws, if they are srryn or kankoran) to inflict a deep and lasting blow. In addition to dealing damage, this skill...")
- 02:02, 1 February 2024 Undaedalus talk contribs created page Enthusiasm (Created page with "{{skill |name= Enthusiasm |type= Skill |subtype= Self buff |user= Gladiator |duration= Level/16 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Enthusiasm }} Showing their thrill for combat, gladiators who have their attacks blocked in combat will have an escalating chance to succeed at their iterative attack skills. Primary Attribute: Dexterity See also: CONSUMING RAGE, SECOND ATTACK, THIRD ATTACK, FOURTH AT...")
- 02:00, 1 February 2024 Undaedalus talk contribs created page Cyclone (Created page with "{{skill |name= Cyclone |type= Skill |subtype= Attack |user= Gladiator |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= All Fighting the User |delay= |requirements= a melee weapon or claws, the whirl skill |syntax= Cyclone }} A gladiator wielding any weapon (or one's own natural claws) may follow up the whirl skill with a second, more powerful attack against all their opponents. Primary Attribute: Strength, Dexterity See also: WHIRL")
- 01:58, 1 February 2024 Undaedalus talk contribs created page Skullringer (Created page with "{{skill |name= Skullringer |type= Skill |subtype= Attack |user= Gladiator |duration= Level/80 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Level/34 Hours |requirements= a shield |syntax= Skullringer <target> }} When using a shield, a gladiator may slam it into their opponent's head, attempting to knock them out. The reuse delay applies only upon success, and only to a person who was knocked out; the gladiator may use this sk...")
- 01:56, 1 February 2024 Undaedalus talk contribs created page Upstart's panache (Created page with "{{skill |name= Upstart's Panache |type= Skill |subtype= Stat Replacement, Offense |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Upstart's panache allows one to substitute style for skill: should one's charisma be higher than their dexterity, charisma will be used instead for any and all relevant calculations. Additionally, this skill provides a chance to ignore effects that disable iterati...")
- 01:55, 1 February 2024 Undaedalus talk contribs created page Retreat (Created page with "{{skill |name= Retreat |type= Skill |subtype= Directional Flee |user= Gladiator, Watcher, Thief, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Retreat <direction> }} With this skill, the user may attempt to flee from combat in a specified direction. Primary Attribute: Intelligence, Dexterity")
- 01:41, 1 February 2024 Undaedalus talk contribs created page Retaliation (Created page with "{{skill |name= Retaliation |type= Skill |subtype= Defensive, Passive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Wise to many common tricks of the battlefield, gladiators often have a nasty surprise in store for enemies who try to bash, shield bash, ambush, or charge them. They are able to swiftly retaliate against such tactics with a blow from the weapon in their main hand, provided tha...")
- 01:37, 1 February 2024 Undaedalus talk contribs created page Penetrating blow (Created page with "{{skill |name= Penetrating Blow |type= Skill |subtype= Attack |user= Gladiator |duration= Level*/16 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Melee weapon or claws |syntax= Penetratingblow <target> }} This skill allows one to deal a deep, penetrating blow against one's opponent. This will deal damage and penalize the opponent's strength, as well as causing them to bleed. This skill requires a weapon; alterna...")
- 01:35, 1 February 2024 Undaedalus talk contribs created page Showmanship (Created page with "{{skill |name= Showmanship |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Arms Equipment slot filled |syntax= Automatic }} Often needing to make do with next to nothing to defend themselves, gladiators are able to deflect blows onto their armguards, in a showy, if uncomfortable maneuver. Primary Attribute: Dexterity, Charisma")
- 01:33, 1 February 2024 Undaedalus talk contribs created page Kaslaug's vigor (Created page with "{{skill |name= Kaslaug's Vigor |type= Skill |subtype= Healing |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a gladiator may revel in the glory of combat, gaining hit points both with each kill they make and for each target struck with every whirl. Primary Attribute: Charisma, Constitution See also: WHIRL, CYCLONE")
- 01:30, 1 February 2024 Undaedalus talk contribs created page Taunt (Created page with "{{skill |name= Taunt |type= Skill |subtype= Attack, Self Buff |user= Gladiator |duration= 3 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= All Ungrouped Combatants in Room |delay= |requirements= |syntax= Taunt }} Always prepared to make a show of a fight, gladiators are able to cry out a taunt to their opponents, reducing their ability to deal damage and increasing one's own. The undead cannot be taunted, for obvious reasons. Primary Attribute: Chari...")
- 01:28, 1 February 2024 Undaedalus talk contribs created page Knee shatter (Created page with "{{skill |name= Knee Shatter |type= Skill |subtype= Attack, Skill upgrade |user= Gladiator, Bandit |duration= Level/30 Hours |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= Kick skill |syntax= Kick }} Bandits and gladiators, both comfortable with using dirty tricks in combat, are able to shatter their opponent's knee when they kick at them. It is more difficult to shatter the knee of someone whose skin is protected by t...")
- 01:24, 1 February 2024 Undaedalus talk contribs created page Whirl (Created page with "{{skill |name= Whirl |type= Skill |subtype= Attack |user= Gladiator |duration= |castingCost= 15 Mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= a melee weapon or claws |syntax= Whirl }} A gladiator wielding any weapon (or one's own natural claws) may lash out in a whirling blow, slamming it through everyone else nearby, dealing damage. Primary Attribute: Strength, Dexterity See also: KASLAUG'S VIGOR, CYCLONE")
- 01:23, 1 February 2024 Undaedalus talk contribs created page Endure (Created page with "{{skill |name= Endure |type= Skill |subtype= Self Buff, Health |user= Gladiator |duration= 5+(Level/5 Hours) |castingCost= 24 Mana |tickCost= |pulseCost= |range= Self |delay= Same as duration |requirements= |syntax= Endure }} Often pushing themselves to the limit in order to better impress their audience, gladiators are able to endure blows far beyond their ordinary capacity, temporarily increasing their maximum hit points. The strain of doing so, however, is su...")
- 01:21, 1 February 2024 Undaedalus talk contribs created page Cross (Created page with "{{skill |name= Cross |type= Skill |subtype= Attack, Lag |user= Gladiator |duration= Instantaneous |castingCost= 20 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon |syntax= Cross }} Gladiators wielding a weapon (srryn or kankoran claws will also suffice) are able to step close to their opponents in combat, crossing weapons with them. They can then take advantage of this to sharply knee their opponent, dealing bash damage a...")
- 01:19, 1 February 2024 Undaedalus talk contribs created page Gouge (Created page with "{{skill |name= Gouge |type= Skill |subtype= Attack |user= Gladiator, Druids in Hawk form |duration= Level/15 Hours |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Gouge <target> }} A trick learned by the arena-fighting gladiators but also used by druids who have taken on the aspect of the hawk, this skill is an attempt to tear at another person's eyes. This will deal a small amount of damage and blind them, if su...")
- 01:13, 1 February 2024 Undaedalus talk contribs created page Provoke (Created page with "{{skill |name= Provoke |type= Skill |subtype= Utility, Taunt |user= Gladiator |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Provoke or Provoke All }} This skill attempts to provoke others into combat with the user, traditionally by insulting someone's mother but the skill does not specify and so one's imagination may fly free. Using the 'all' argument will divert all ungrouped combatants onto the user at o...")
- 01:07, 1 February 2024 Undaedalus talk contribs created page Bravado (Created page with "{{skill |name= Bravado |type= Skill |subtype= Self Buff |user= Gladiator |duration= 2.5 + Level/2.5 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Bravado }} Connsumate showmen, gladiators may put on a show of bravado for onlookers, striking harder and more accurately in combat, the better to create a spectacle with. Primary Attribute: Charisma")
- 01:05, 1 February 2024 Undaedalus talk contribs created page Corner (Created page with "{{skill |name= Corner |type= Skill |subtype= Offensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With their training often placing them in a tight spot or vastly outnumbered for showmanship and crowd-pleasing affects, gladiators are able to fight in such a way that they are able to take a full round of attacks against each opponent who is fighting them. Contrary to popular belief, the...")
- 01:04, 1 February 2024 Undaedalus talk contribs created page Dirt kicking (Created page with "{{skill |name= Dirt Kicking |type= Skill |subtype= Attack |user= Various |duration= 1 tick |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= solid ground |syntax= Dirt <target> }} This skill attempts to temporarily blind a person by kicking dirt in their eyes. This skill cannot be used on or underwater, or in the air. Primary Attribute: Dexterity")
- 00:55, 1 February 2024 Undaedalus talk contribs created page Backstep (Created page with "{{skill |name= Backstep |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= None |syntax= Automatic }} This skill serves as a melee defense, negating blows in combat. One simply steps back from the attack-- so this skill has no particular requirements. Primary Attribute: Dexterity")
- 00:51, 1 February 2024 Undaedalus talk contribs created page Axe (Created page with "{{skill |name= Axe |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Bladed weapons with a typically short haft, axes are most often favoured by barbarians, who enjoy their lack of subtlety and learn specific techniques for them. Axes may be found in many sizes, for both one and two-handed use. They typically deal slashing damage, and they are characteristically p...")
- 00:44, 1 February 2024 Undaedalus talk contribs created page Form of the Whirlwind (Created page with "{{skill |name= Form of the Whirlwind |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 60 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Whirlwind' or Assume Whirlwind }} Moving like a whirlwind amongst his foes, a swordmaster in this form will attempt a full round's worth of attacks against all PCs or mobiles with whom he is in combat. Primary Attribute: Intelligence, Dexterity")
- 00:41, 1 February 2024 Undaedalus talk contribs created page Form of the Wasp (Created page with "{{skill |name= Form of the Wasp |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 25 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Wasp' or Assume Wasp }} This form is characterized by its sharp, piercing strikes deep into an opponent's bodies. Each such blow will cause his opponent to bleed profusely. These bleeding wounds may be cured. Additional strikes do not extend the dur...")
- 00:40, 1 February 2024 Undaedalus talk contribs created page Form of the Bear (Created page with "{{skill |name= Form of the Bear |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Bear' or Assume Bear }} Like the great bears, a swordmaster in this form strikes with increased ferocity, mauling their foes. They will receive a massive bonus to melee damage, but will also lose all ability to either parry or offhand parry. Primar...")
- 00:38, 1 February 2024 Undaedalus talk contribs created page Form of the Cat (Created page with "{{skill |name= Form of the Cat |type= Form |subtype= Offensive, Lag |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cat' or Assume Cat }} The form of the cat is used by swordmasters to delay and confuse their opponent. Drawing their opponent into a maze of feints and counterstrikes, the swordmaster may attempt to lag his opponent. Primary Attribute: Intellig...")
- 00:36, 1 February 2024 Undaedalus talk contribs created page Form of the Rose (Created page with "{{skill |name= Form of the Rose |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Rose' or Assume Rose }} The form of the rose is one of the most visually evocative forms taught to swordmasters. Each time they parry or offhand parry an attack, there is a chance they will turn the blow back against his opponent in a riposte. Mainh...")
- 00:22, 1 February 2024 Undaedalus talk contribs created page Form of the Dragon (Created page with "{{skill |name= Form of the Dragon |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Dragon' or Assume Dragon }} Modelling this offensive form after the legendary dragons, a swordmaster in this form sacrifices much of his ability to both parry and offhand parry in order to even more greatly penalize his opponent's ability to parry...")
- 00:21, 1 February 2024 Undaedalus talk contribs created page Form of the Viper (Created page with "{{skill |name= Form of the Viper |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Viper' or Assume Viper }} Using their already precise striking ability, swordmasters can use the form of the viper to inflict strategic hits against an opponent, dealing damage to both strength and dexterity. The pinprick nature of the wounds means...")
- 00:19, 1 February 2024 Undaedalus talk contribs created page Form of the Mockingbird (Created page with "{{skill |name= Form of the Mockingbird |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Mockingbird' or Assume Mockingbird }} The form of the mockingbird is used for the purposes of countering other warriors' attack skills. The majority of those used by fighters, gladiators, and barbarians may all be negated by the use of this fo...")
- 00:16, 1 February 2024 Undaedalus talk contribs created page Form of the Crab (Created page with "{{skill |name= Form of the Crab |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost=30 mana per round |range= |delay= |requirements= dual wielded swords |syntax= Assume 'Form of the Crab' or Assume Crab }} When a swordmaster assumes the form of the crab, he imitates the motion of the blue shelled beach crab, sidling his way toward his foe, then delivering a pincer strike, using his weapons to attempt to disarm his o...")
- 00:14, 1 February 2024 Undaedalus talk contribs created page Form of the Eagle (Created page with "{{skill |name= Form of the Eagle |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Eagle' or Assume Eagle }} In the form of the eagle, the swordmaster mimicks the diving attacks of the great bald eagle, attempting to make a successive attack in a round of combat. This attack can never be blocked, but it may miss due to armour cla...")
- 00:12, 1 February 2024 Undaedalus talk contribs created page Form of the Reed (Created page with "{{skill |name= Form of the Reed |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Reed' or Assume Reed }} In the form of the reed, the swordmaster focuses all of abilities on using his weapon to beat back his opponents attack. Bending like a reed in the wind, his ability to both parry and offhand parry is doubled. However, this l...")
- 00:05, 1 February 2024 Undaedalus talk contribs created page Form of the Boar (Created page with "{{skill |name= Form of the Boar |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Boar' or Assume Boar }} A general purpose offensive form, swordmasters modelling their attacks after the charging boar, increasing damage dealt with their melee atacks, but penalizing their armour class. As the swordmaster gains in level, this malus...")
- 00:04, 1 February 2024 Undaedalus talk contribs created page Form of the Panther (Created page with "{{skill |name= Form of the Panther |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Panther' or Assume Panther }} Mimicking the stealthy motions of the great jungle panthers, swordmasters in this form move silently through combat, granting unparalleled protection against bashes and shield bashes. Should he flee from combat, the...")
- 00:03, 1 February 2024 Undaedalus talk contribs created page Form of the Spider (Created page with "{{skill |name= Form of the Spider |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Spider' or Assume Spider }} Drawing their opponents into a complicated series of strikes, a swordmaster in the form of the spider may tire his opponent considerably, dealing substantial damage to his move points, striking and withdrawing, pulling...")