User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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2 February 2024

31 January 2024

  • 21:1921:19, 31 January 2024 diff hist +688 N PolearmCreated page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s..."
  • 21:1321:13, 31 January 2024 diff hist +21 Earth templar→‎Skills
  • 21:0721:07, 31 January 2024 diff hist +612 N BlinkCreated page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s..." current
  • 21:0521:05, 31 January 2024 diff hist +3 DisjunctionNo edit summary current
  • 21:0321:03, 31 January 2024 diff hist +466 N Screaming arrowCreated page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND" current
  • 20:5820:58, 31 January 2024 diff hist +493 N Absorb electricityCreated page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In..." current
  • 20:5320:53, 31 January 2024 diff hist +490 N Ball lightningCreated page with "{{skill |name= Ball Lightning |type= Spell |subtype= Group Attack |user= Air Templar |duration= Instant |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mobile and their group |delay= |requirements= |syntax= Cast 'Ball Lightning' <target> }} This spell calls forth a sphere of electrical energy, launching forth at its target. As it passes through each member of the group, it grows, dealing more damage with each successive victim. Primary Attribut..." current
  • 20:5120:51, 31 January 2024 diff hist +593 N DisjunctionCreated page with "{{skill |name= Disjunction |type= Spell |subtype= Arrow Brand, Movement, Teleportation |user= Air Templar |duration= Level/10 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= 1.5 Hours |requirements= |syntax= Cast 'Disjunction' <target arrow> }} This spell will imbue an arrow with magics of air, potentially causing anyone struck with the arrow to be teleported to a random room throughout the world. If this effect should fail, the tar..."
  • 20:4820:48, 31 January 2024 diff hist +652 N Reflective auraCreated page with "{{skill |name= Reflective Aura |type= Spell |subtype= Defensive |user= Air Templar |duration= Level/8 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Reflective Aura' }} An air templar may swath himself in reflective auras, which will cause any missiles such as arrows, daggers, darts, or bolos fired at him to curve and strike the person who launched them. This shimmering aura of light will also give him s..." current
  • 20:4620:46, 31 January 2024 diff hist +812 N Alter selfCreated page with "{{skill |name= Alter Self |type= Spell |subtype= Utility, Trickery |user= Air Templar |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Single other PC |delay= |requirements= |syntax= Cast 'Alter Self' <target> }} Enfolding themselves with a web of illusion magic, this spell allows the caster to take on the likeness of any other player character currently connected to the game, that they are able to see. This illusion will also be lift..." current
  • 20:4220:42, 31 January 2024 diff hist +666 N TeleportCreated page with "{{skill |name= Teleport |type= Spell |subtype= Movement |user= Air Templar, Air Scholar |duration= Instant |castingCost= 35 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Teleport' }} This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some l..."
  • 20:2920:29, 31 January 2024 diff hist +865 N Clinging fogCreated page with "{{skill |name= Clinging Fog |type= Spell |subtype= Utility, Room Effect, Anti-stealth, Anti-spirit |user= Air Templar |duration= 2-4 Hours (random) |castingCost= 65 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= |syntax= Cast 'Clinging Fog' }} This spell floods a room with a persistent, clinging fog. Any who walk into an affected room will be unable to remain or become hidden, camouflaged, or invisible, though those affected by m..."
  • 20:2620:26, 31 January 2024 diff hist +459 N Sonic lashCreated page with "{{skill |name= Sonic Lash |type= Spell |subtype= Attack |user= Air Templar |duration= Instant |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sonic Lash' <target> }} This spell launches a wave of sound at its target, dealing damage to them of the same type. It deals more damage underwater, as water conducts sound more effectively than open air. Primary Attribute: Intelligence, Dexterity" current
  • 20:2520:25, 31 January 2024 diff hist +512 N Wind wallCreated page with "{{skill |name= Wind Wall |type= Spell |subtype= Defensive |user= Air Templar |duration= Level / 18 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Wind Wall' }} Summoning forth a mobile wall of air to protect the caster, this spell provides flawless protection against both bashes and shield bashes, as well as reliably defending against surprise attacks. Primary Attribute: Intelligence, Dexterity See als..." current
  • 20:2320:23, 31 January 2024 diff hist +527 N BlurCreated page with "{{skill |name= Blur |type= Spell |subtype= Defensive Buff |user= Air Templar |duration= (2*Level)/10 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Blur' }} This spell blurs both the caster and his group, causing them to appear out of focus, and more difficult to strike. So blurred, a person has a chance to evade both attacks and magical spells, though a groupmate's spells will always manage to land..." current
  • 20:2120:21, 31 January 2024 diff hist +455 N Air bubbleCreated page with "{{skill |name= Air Bubble |type= Spell |subtype= Utility Buff |user= Air Templar, Air Scholar |duration= Level / 2 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Air Bubble' }} This spell calls forth a bubble of air to surround the caster's group, allowing them all to breathe and travel under water. This spell may be renewed before expiration. Primary Attribute: Intelligence" current
  • 20:1520:15, 31 January 2024 diff hist +716 N Lightning brandCreated page with "{{skill |name= Lightning Brand |type= Spell |subtype= Weapon Buff |user= Air Templar |duration= Level / 6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Weapon or Arrow, Target PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Brand' <target> }} Lightning brand infuses a given weapon with a powerful electric charge, so that each blow struck with it deals lightning damage. It may also be cast upon an arrow, so that the shot carries the c..." current
  • 20:1020:10, 31 January 2024 diff hist 0 Dancing swordNo edit summary
  • 20:1020:10, 31 January 2024 diff hist 0 Dancing swordNo edit summary
  • 20:1020:10, 31 January 2024 diff hist +731 N Dancing swordCreated page with "{{skill |name= Dancing Sword |type= Spell |subtype= Utility, Weapon use |user= Air Templar |duration= Level / 10 Hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= cast 'dancing sword' <weapon> }} Catching a weapon of any sort in deft tendrils of air, this spell will cause that weapon to strike out at any opponents the caster faces. It will fail on any item that naturally floats, and the caster mus..."
  • 20:0520:05, 31 January 2024 diff hist +615 N Lightning boltCreated page with "{{skill |name= Lightning Bolt |type= Spell |subtype= Attack, Cantrip |user= Air Templar, Air Scholar |duration= Instant |castingCost= 15 Mana, can recover mana greater than its cost |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Bolt' <target> }} This spell shoots a single bolt of lightning at its target, damaging them. The shock may cause the victim's muscles to seize up; if so, they will miss his next melee..."
  • 20:0020:00, 31 January 2024 diff hist +375 N Detect invisCreated page with "{{skill |name= Detect Invis |type= Spell |subtype= Utility |user= Most magic users |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Detect Invis' }} This spell allows the caster to see all players, mobiles, and objects that are invisible. Primary Attribute: Intelligence See also: INVISIBILITY"
  • 19:5819:58, 31 January 2024 diff hist +515 N FlyCreated page with "{{skill |name= Fly |type= Spell |subtype= Utility, Defensive |user= Air Templar, Air Scholar |duration= Level/2 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Fly' <target> }} This spell imbues the target with magical flight, even if they already have wings. Characters who are flying magically are not subject to being tripped, and will enjoy a reduced cost of movement. Primary Attribute: Inte..."
  • 19:5619:56, 31 January 2024 diff hist +11 ArmorNo edit summary
  • 19:5519:55, 31 January 2024 diff hist +416 N ShieldCreated page with "{{skill |name= Shield |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= (Level+8)/2 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Shield' <target> }} The spell of shield grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS"
  • 19:5519:55, 31 January 2024 diff hist +392 N ArmorCreated page with "{{skill |name= Armor |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Armor' <target> }} The Armor spell grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS"
  • 19:4219:42, 31 January 2024 diff hist +639 N Form of the phantasmCreated page with "{{skill |name= Form of the Phantasm |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Phantasm' }} By assuming this form, air templars can rapidly teleport behind their opponent, to strike an additional blow with each of his weapons every round that he maintains this form. While maintaining this form, the air templar's additiona..."
  • 19:4119:41, 31 January 2024 diff hist +588 N Form of the cycloneCreated page with "{{skill |name= Form of the Cyclone |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cyclone' }} The form of the cyclone combines the meditative fighting style of swordmasters with the magics of air. By darting nimbly in between his opponents, an air templar can lure them into attacking each other and their groupmates, avoiding a..."
  • 19:4019:40, 31 January 2024 diff hist +730 N Form of the zephyrCreated page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack..."
  • 19:3719:37, 31 January 2024 diff hist +1,320 N SubvocalizeCreated page with "{{skill |name= Subvocalize |type= Skill |subtype= Utility, Passive, Stealth |user= Air Templar, Air Scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The proper study of air magics has traditionally included command over sound, whether thunderous in nature or projected at a distance. A portion of these studies is therefore dedicated to instruction in the art of subvocalizing spells, a technique wh..."
  • 19:3419:34, 31 January 2024 diff hist +584 N Arc shotCreated page with "{{skill |name= Arc Shot |type= Skill |subtype= Attack, Archery Skill Upgrade |user= Air Templar |duration= |castingCost= 20 Mana |tickCost= |pulseCost= |range= Target PC or Mob (special) |delay= |requirements= a bow, the Archery skill |syntax= automatic }} Air templars may use their considerable mastery of the flows of air to guide an arrow around corners, striking enemies even outside of direct line of sight. This ability is automatic; archery is perfo..."
  • 19:3019:30, 31 January 2024 diff hist +631 N Thunder strikeCreated page with "{{skill |name= Thunder Strike |type= Skill |subtype= Attack |user= Air Templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Thunderstrike }} Air templars have created this variation on the meditative strike. With a thunder strike, the air templar delivers a rapid, sharp blow, dealing damage of a sonic nature, and potentially deafening his target for a few moments. Like meditative st..."
  • 19:2719:27, 31 January 2024 diff hist +578 N Prismatic arrowCreated page with "{{skill |name= Prismatic Arrow |type= Skill |subtype= Attack, Archery |user= Air Templar |duration= |castingCost= 10 Mana |tickCost= |pulseCost= |range= |delay= |requirements= a bow, the Archery skill |syntax= Nock Prismatic Shoot Prismatic <target> }} This skill makes it possible to weave forth illusionary arrows from basically nothing. One does so by simply nocking or shooting a prismatic arrow. For all intents and purposes, these arrows are not items,..."
  • 19:2019:20, 31 January 2024 diff hist −3 TranceNo edit summary
  • 19:1919:19, 31 January 2024 diff hist +114 TranceNo edit summary
  • 19:1619:16, 31 January 2024 diff hist +37 HaggleNo edit summary
  • 19:1419:14, 31 January 2024 diff hist +754 N WandsCreated page with "{{skill |name= Wands |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/Target person or mob |delay= |requirements= |syntax= Zap <item> <target> }} Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may..."
  • 19:1319:13, 31 January 2024 diff hist +654 N DiveCreated page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai..."
  • 19:1019:10, 31 January 2024 diff hist +582 N DistractCreated page with "{{skill |name= Distract |type= Skill |subtype= Combat Management, Aggro |user= Air Templar, Watcher |duration= up to 1 tick |castingCost= |tickCost= |pulseCost= |range= single target already in combat |delay= |requirements= |syntax= Distract <target> }} With this skill one may briefly distract a target who is already in combat, temporarily directing blows onto oneself. The target will only remain distracted for until the next tick, after which point they wil..."
  • 19:0519:05, 31 January 2024 diff hist +520 N Fourth attackCreated page with "{{skill |name= Fourth Attack |type= Skill |subtype= Iterative Attack |user= Warriors, Barbarians |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a fourth attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute:..."
  • 19:0419:04, 31 January 2024 diff hist +508 N Third attackCreated page with "{{skill |name= Third Attack |type= Skill |subtype= Iterative Attack |user= Most Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a third attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity Se..."
  • 19:0319:03, 31 January 2024 diff hist +501 N Second attackCreated page with "{{skill |name= Second Attack |type= Skill |subtype= Iterative Attack |user= Universal |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a second attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity, Stre..." current
  • 19:0219:02, 31 January 2024 diff hist −51 Swordmaster→‎Abilities
  • 19:0219:02, 31 January 2024 diff hist −51 Fighter→‎Class Abilities
  • 19:0219:02, 31 January 2024 diff hist −51 Gladiator→‎Abilities
  • 19:0119:01, 31 January 2024 diff hist −34 Air templar→‎Abilities
  • 18:5918:59, 31 January 2024 diff hist +344 N Mist formCreated page with "{{skill |name= Mist Form |type= Skill |subtype= Defensive, Passive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, an air templar will be able to turn to mist and avoid melee attacks. Primary Attribute: Intelligence, Dexterity See also: DODGE"
  • 18:5718:57, 31 January 2024 diff hist +64 Fast healingNo edit summary
  • 18:5618:56, 31 January 2024 diff hist +1,069 N ScrollsCreated page with "{{skill |name= Scrolls |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/As Original Spell |delay= |requirements= |syntax= Recite <scroll> <target> }} Non-adventuring scholars have refined their arts to the point where it is possible for some to transcribe spells onto scrolls, that they might be cast at a later date. Spells scribed upon a scroll function exactly as they do when cast ordi..."
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