User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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26 February 2024

  • 10:1910:19, 26 February 2024 diff hist 0 Brawler's RenewalNo edit summary
  • 10:1910:19, 26 February 2024 diff hist +8 Brawler's RenewalNo edit summary
  • 10:1910:19, 26 February 2024 diff hist +4 Brawler's RenewalNo edit summary
  • 10:1910:19, 26 February 2024 diff hist −7 Brawler's RenewalNo edit summary Tag: Manual revert
  • 10:1810:18, 26 February 2024 diff hist −4 Brawler's RenewalNo edit summary
  • 10:1810:18, 26 February 2024 diff hist +5 Brawler's RenewalNo edit summary
  • 10:1810:18, 26 February 2024 diff hist +6 Brawler's RenewalNo edit summary
  • 10:1810:18, 26 February 2024 diff hist −1 Brawler's RenewalNo edit summary
  • 10:1810:18, 26 February 2024 diff hist +541 N Brawler's RenewalCreated page with "{{skill |name= Brawler's Renewal |type= Trait |subtype= Mana Recovery |user= All Warriors, Bandits, Barbarians, Rangers |duration= |castingCost= |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Automatic When you perform an automatic melee attack and hit, you have a chance to recover 1-3 mana from doing so. This trait benefits from Wisdom and can trigger multiple times per round if the user has Iterative Attacks. This stacks w..."
  • 10:1010:10, 26 February 2024 diff hist −7 BraveNo edit summary current Tag: Manual revert
  • 10:1010:10, 26 February 2024 diff hist +7 BraveNo edit summary
  • 10:0910:09, 26 February 2024 diff hist 0 BraveNo edit summary Tag: Manual revert
  • 10:0910:09, 26 February 2024 diff hist 0 BraveNo edit summary
  • 10:0910:09, 26 February 2024 diff hist +590 N BraveCreated page with "{{skill |name= Brave |type= Trait |subtype= Fear prevention, skill improvement |user= Fighter, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess this trait show exceptional bravery in the face of fear. As such, they have a measure of resistance to magical fear effects, such as those caused by abominable rune, demonic howl, and power word..."
  • 10:0510:05, 26 February 2024 diff hist +2 Fighter→‎Traits
  • 10:0310:03, 26 February 2024 diff hist +90 FighterNo edit summary
  • 09:5709:57, 26 February 2024 diff hist +1,189 N Shadow masteryCreated page with "{{skill |name= Shadow Mastery |type= Skill |subtype= Stealth |user= Thief |duration= Level/4 Hours, or until mana runs out |castingCost= 20 Mana |tickCost= 10 Mana, normal mana regen is disabled |pulseCost= |range= User only |delay= |requirements= City Terrain |syntax= Shadow }} With a life spent hiding, comes a mastery of the shadows. Thieves who learn the art of shadow mastery can completely conceal themselves in cities, resulting in virtual undetectability. Whil..." current
  • 09:5509:55, 26 February 2024 diff hist +8 Dual backstabNo edit summary current
  • 09:5509:55, 26 February 2024 diff hist +539 N Dual backstabCreated page with "{{skill |name= Dual Backstab |type= Skill |subtype= Skill improvement |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= non-blunt weapon wielded in the offhand, Backstab |syntax= Backstab <target> }} This skill allows a thief who is backstabbing someone to make an attempt to strike with their offhand weapon. This will be less effective than the first strike but still be significant. They must..."
  • 09:5309:53, 26 February 2024 diff hist +604 N Defensive rollCreated page with "{{skill |name= |type= Defensive Roll |subtype= Skill |user= Passive Defensive |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= 3 Hours |requirements= |syntax= Automatic }} The focus a thief places on speed hones his reflexes to sometimes mitigate the strength of a sudden, particularly harsh blow by rolling with it. Thrown spears, bolts of fire or ice, and rays of light cast from another room, and the breath of dragonkin are also subject to..." current
  • 09:5209:52, 26 February 2024 diff hist +386 N Final strikeCreated page with "{{skill |name= Final Strike |type= Skill |subtype= Passive Offensive, Anti-flee |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single Fleeing PC or Mob |delay= |requirements= |syntax= Automatic }} In a fight, if a thief's opponent attempts to flee, the thief may attempt to take advantage of the victim's back, landing an extra attack against him." current
  • 09:5009:50, 26 February 2024 diff hist +617 N CutpurseCreated page with "{{skill |name= Curpurse |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Yes, but only against the same target |requirements= |syntax= Cutpurse <target> <container> }} This skill may be used to slice open a target's container, such as a backpack or robe. This will cause all of its contents to fall to the ground, destroy the container, and initiate combat. You cannot cut a con..." current
  • 09:4909:49, 26 February 2024 diff hist +943 N ScrambleCreated page with "{{skill |name= Scramble |type= Skill |subtype= Passive stealth |user= Thief |duration= Instant |castingCost= 12 Mana or Less |tickCost= |pulseCost= |range= User Only |delay= |requirements= Hide and Sneak Traits, normal terrain limitations apply |syntax= Automatic }} Thieves with this skill who chooses to exercise discretion to leave combat early (that is, should they flee, retreat, escape, et cetera) will automatically attempt to hide and sneak once they'v..." current
  • 09:4609:46, 26 February 2024 diff hist +713 N Circle stabCreated page with "{{skill |name= Circle Stab |type= Skill |subtype= Attack |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob engaged in combat with someone other than the user |delay= |requirements= non-blunt melee weapon |syntax= Circle <target> }} If a thief is not currently the target of attacks in a fight, they may circle around an enemy who is already in combat, dealing a large amount of damage. This skill is more effective ag..." current
  • 09:4409:44, 26 February 2024 diff hist +8 SleeveNo edit summary current
  • 09:4409:44, 26 February 2024 diff hist +6 OpportunismNo edit summary current
  • 09:4309:43, 26 February 2024 diff hist +553 N OpportunismCreated page with "{{skill |name= Opportunism |type= Skill |subtype= Passive Offensive, anti-magic |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current spellcasting enemy |delay= |requirements= a melle weapon, stronger with a Dagger |syntax= Automatic }} When subject to a spell which targets them, thieves may deliver a quick blow with their weapon. This strike is not sufficient to disrupt the actual casting. Thieves wielding daggers will be ab..."
  • 09:4109:41, 26 February 2024 diff hist +510 N LootCreated page with "{{skill |name= Loot |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Unconscious Target |syntax= Loot <object> <target> }} When presented with an unconscious target, a thief may boldly steal the very rings, hats, or necklaces from their bodies. This will not initiate combat but is trickier than simply stealing. It is not possible to loot an item that is flagged..." current
  • 09:3809:38, 26 February 2024 diff hist +564 N SleeveCreated page with "{{skill |name= Sleeve |type= Skill |subtype= Disarm protection |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Dagger |delay= |requirements= Dagger |syntax= Sleeve <item> }} Sleeve allows a thief to conceal up to two daggers inside their sleeves. Should engage in combat while unarmed, they will immediately remove a dagger from their sleeve, wielding it automatically. Sleeved items can only be conventionally detected by the t..."
  • 09:3709:37, 26 February 2024 diff hist +566 N SliceCreated page with "{{skill |name= Slice |type= Skill |subtype= Attack, stat reduction, damage, lag |user= Thief |duration= Level/16 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Slice <target> }} This skill attempts to hamstring a foe. Slice will deal damage and a dexterity penalty to the target; successive slices will increase the penalty. While affected by this skill, the victim will take damage ev..." current
  • 09:3509:35, 26 February 2024 diff hist +8 BargainNo edit summary current
  • 09:3409:34, 26 February 2024 diff hist +420 N BargainCreated page with "{{skill |name= Bargain |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} While most characters rely on their own charm and some basic haggling skills, thieves so frequently barter with merchants that they have fine-tuned this ability. Thieves are able to negotiate better deals than the average buyer or seller."
  • 09:3209:32, 26 February 2024 diff hist +856 N TrapCreated page with "{{skill |name= Trap |type= Skill |subtype= Damage, Crowd Control |user= Thief |duration= 6 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User's current room |delay= 75/Level Hours |requirements= |syntax= Trap/Trap Grease }} When used without the grease argument, this skill will set a tripwire in the room, which will deal damage to the next person who walks in. A grease trap will take effect at the same time. Characters walking over this grease have a..." current
  • 09:2609:26, 26 February 2024 diff hist +636 N DashCreated page with "{{skill |name= Dash |type= Skill |subtype= Movement, Utility |user= Thief |duration= 0.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= User only |delay= 3 Hours |requirements= |syntax= Dash }} Thieves, for one reason or another, must often execute a swift departure. Those so skilled, on a moment's notice, may prepare themselves to run with all their speed to get away: they will incur absolutely no lag when moving from room to room. However, this pace c..." current

25 February 2024

  • 18:2718:27, 25 February 2024 diff hist +1 Thief→‎Abilities
  • 18:2618:26, 25 February 2024 diff hist +546 N RelockCreated page with "{{skill |name= Relock |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target Door or Container |delay= |requirements= |syntax= Relock <direction/container> }} This skill is used by thieves to lock doors or containers in the absence of the correct key. Containers must be closable, and both doors or containers must be lockable; it is not necessary for an ordinary key to exist. However, when relocking a doo..." current
  • 18:1918:19, 25 February 2024 diff hist +367 N CowerCreated page with "{{skill |name= Cower |type= Skill |subtype= combat misdirection |user= Thief |duration= Instant |castingCost= 3 Mana |tickCost= |pulseCost= |range= Target Groupmate |delay= |requirements= |syntax= Cower <target> }} If a thief is the subject of attacks in combat, he may use this skill to cower behind a groupmate, causing the opponent to attack them instead." current
  • 18:1318:13, 25 February 2024 diff hist +600 N ConcealCreated page with "{{skill |name= Conceal |type= Skill |subtype= Stealth |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= Conceal <item> }} Conceal will apply the hidden status to a given item, much as the hide skill will do so for a person. It is only possible to conceal an object indoors or within a city. Certain places and objects of power cannot be hidden from sight in this manner. Items will remain con..." current
  • 18:1218:12, 25 February 2024 diff hist −1 Detect theftNo edit summary current
  • 18:1218:12, 25 February 2024 diff hist +619 N Detect theftCreated page with "{{skill |name= Detect Theft |type= Skill |subtype= Anti-stealth |user= Thief | Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As thieves have many skills with which to relieve others of their possessions and coins, they are also keenly aware of these sorts of skills being used in their presence. Whether appreciating another rogue's handiwork, or taking care to safeguard their own possessions,..."
  • 18:1018:10, 25 February 2024 diff hist +505 N ListenCreated page with "{{skill |name= Listen |type= Skill |subtype= Stealth |user= Thief, Watcher |duration= Level/2 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC/Single Adjacent Room |delay= |requirements= Ears |syntax= Listen <person/direction> }} This skill allows a thief or a watcher to either listen to all conversation in an adjacent room, or spoken by a player to their groupmates. Due to the focus that the user must devote to listening, most, but not all,..." current
  • 18:0218:02, 25 February 2024 diff hist +12 AmbushNo edit summary current
  • 18:0118:01, 25 February 2024 diff hist +669 N BackstabCreated page with "{{skill |name= Backstab |type= Skill |subtype= Attack, Initiation |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Backstab <target> }} A thief learns early on that the swiftest way to a person's pocket is usually through their back. If wielding a weapon that is not blunt, a thief may make a swift strike at an unsuspecting opponent to initiate combat. Should..." current
  • 17:5617:56, 25 February 2024 diff hist +40 Thief→‎Abilities
  • 17:5317:53, 25 February 2024 diff hist +16 Thief→‎Abilities
  • 17:5217:52, 25 February 2024 diff hist +486 N Thieves CantCreated page with "{{skill |name= Thieves Cant |type= Trait |subtype= Communication, Language |user= Thief, anyone else may select this trait at creation |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= |syntax= Cant <message> }} Thieves cant is a private language primarily known to thieves and others dwelling on the margins of society; it is a form of sign language and is not vocal in any fashion. It will never cause the user to s..."
  • 17:5017:50, 25 February 2024 diff hist +398 N FleetCreated page with "{{skill |name= Fleet |type= Trait |subtype= Combat Utility |user= Thief, anyone else may select this trait at creation |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Get <item> }} The fleet trait represents a character's natural speed. This skill manifests itself in the ability to unerringly retrieve items from the ground during combat." current
  • 17:4717:47, 25 February 2024 diff hist +10 CowardlyNo edit summary current
  • 17:4717:47, 25 February 2024 diff hist +561 N CowardlyCreated page with "{{skill |name= Cowardly |type= Trait |subtype= Utility |user= Thief, anyone else may select this trait at creation |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A lifetime of duplicity and cowardice reaps special benefits for those who possess this trait. It allows the character in question to set a higher wimpy value than characters without it, as well as increases the potential rate of success for the flee comman..."
  • 16:5716:57, 25 February 2024 diff hist −537 StealthBlanked the page current Tag: Blanking
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