All public logs
Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:16, 26 February 2024 Undaedalus talk contribs created page Savagery (Created page with "{{skill |name= Savagery |type= Skill |subtype= Self buff, Defense |user= Barbarian |duration= Level/8 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Savagery }} Barbarian warriors are known for their ferocity in battle and ability to withstand physical blows. With the savagery skill, they are able to strike with much greater ferocity than before, and at the same time entirely shrug off some blows directed...")
- 20:13, 26 February 2024 Undaedalus talk contribs created page Find water (Created page with "{{skill |name= Find Water |type= Skill |subtype= Utility |user= Naturalist |duration= (4+Level)/2 hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= Wilderness terrain |syntax= Findwater }} Naturalists are skilled at living off the land, and may use this water to find groundwater, bringing it up in a small spring. This skill will not work in any place where the ground has been paved over, and in the air. This skil...")
- 20:08, 26 February 2024 Undaedalus talk contribs created page Forage (Created page with "{{skill |name= Forage |type= Skill |subtype= Utility |user= Naturalist |duration= Instant |castingCost= 5 Movement |tickCost= |pulseCost= |range= |delay= |requirements= wilderness terrain |syntax= Forage }} Skilled at living off the land, all naturalists learn early on how to forage the wilds for food, finding some often delicious snacks. Different terrains will produce different results, though there is little edible that can be found underground or in the air....")
- 20:05, 26 February 2024 Undaedalus talk contribs created page Night vision (Created page with "{{skill |name= Night Vision |type= Skill |subtype= Utility |user= Rogues, Void templar |duration= Level/2 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Night Vision }} This skill allows the user to see in the dark without benefit of a light source, though this skill cannot pierce magical darkness of any sort. See also: Infravision")
- 20:02, 26 February 2024 Undaedalus talk contribs created page Hollow Leg (Created page with "{{skill |name= Hollow Leg |type= Trait |subtype= Utility |user= Barbarian, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait offers the character who possesses it the ability to eat more food than normal for their race before becoming full.")
- 19:57, 26 February 2024 Undaedalus talk contribs created page Loremaster (Created page with "{{skill |name= Loremaster |type= Trait |subtype= Utility |user= Bard, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Single Inventory Object |delay= |requirements= |syntax= Lore <target> }} Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in...")
- 19:52, 26 February 2024 Undaedalus talk contribs created page Pack Horse (Created page with "{{skill |name= Pack Horse |type= Trait |subtype= Utility |user= Bandit, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the pack horse trait is especially gifted in his ability to carry items. As a result, his maximum carry value is increased beyond the amount usually afforded to a character of that level and strength score. Bandits automatically r...")
- 19:47, 26 February 2024 Undaedalus talk contribs created page Exotic (Created page with "{{skill |name= Exotic |type= Trait |subtype= Weapon Skill |user= Gladiator, all others classes at high level |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }}Along with the other major weapon classes in Avendar, some weapons can not be easily categorized. These weapons, known as exotic type weapons, can be anything from a net to a rare and unique magical weapon. Most adventurers will not be automatically be sk...")
- 19:36, 26 February 2024 Undaedalus talk contribs created page Ambidextrous (Created page with "{{skill |name= Ambidextrous |type= Trait |subtype= Utility, weapon wielding |user= Swordmaster, any others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural ambidexterity, which manifests itself in being able to dual wield heavier weapons. In practice, this means the off hand weapon can be closer to the main hand weapon's weight than wo...")
- 19:25, 26 February 2024 Undaedalus talk contribs created page CHR (Redirected page to Statistics) Tag: New redirect
- 19:25, 26 February 2024 Undaedalus talk contribs created page CON (Redirected page to Statistics) Tag: New redirect
- 19:25, 26 February 2024 Undaedalus talk contribs created page DEX (Redirected page to Statistics) Tag: New redirect
- 19:25, 26 February 2024 Undaedalus talk contribs created page WIS (Redirected page to Statistics) Tag: New redirect
- 19:25, 26 February 2024 Undaedalus talk contribs created page INT (Redirected page to Statistics) Tag: New redirect
- 19:25, 26 February 2024 Undaedalus talk contribs created page STR (Redirected page to Statistics) Tag: New redirect
- 19:08, 26 February 2024 Undaedalus talk contribs created page Statistics (Created page with "==Strength== Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to the character's carry capacity. Determines the maximum weight a character's mainhand weapon can be.")
- 19:08, 26 February 2024 Undaedalus talk contribs created page Constitution (Redirected page to Statistics) Tag: New redirect
- 19:08, 26 February 2024 Undaedalus talk contribs created page Dexterity (Redirected page to Statistics) Tag: New redirect
- 19:08, 26 February 2024 Undaedalus talk contribs created page Strength (Redirected page to Statistics) Tag: New redirect
- 19:08, 26 February 2024 Undaedalus talk contribs created page Intelligence (Redirected page to Statistics) Tag: New redirect
- 18:45, 26 February 2024 Undaedalus talk contribs created page Blacksmith (Created page with "{{skill |name= Blacksmith |type= Trait |subtype= Utility, Background |user= Figher, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= Metal weapon |syntax= Automatic }} The blacksmith trait represents a character's special knowledge of the smithing trade. This manifests itself in an improved ability to wield metal weapons, lessening the damage they take from use.")
- 18:42, 26 February 2024 Undaedalus talk contribs created page Wisdom (Created page with "Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.")
- 18:36, 26 February 2024 Undaedalus talk contribs created page Templar (Created page with " Templars are warriors who have trained in the ways and means of combining sword and spell. Unlike scholars, who diversify in their studies, templars only major in one sphere of elemental influence. Known far and wide as some of the greatest leaders Avendar has produced, templars are often seen leading the charge into battle, or directing the forces of varying factions. Due to the amount of time spent studying other matters, the alignment and ethos of a templar must...")
- 18:35, 26 February 2024 Undaedalus talk contribs created page Scholar (Created page with "Scholars are sages who have devoted their life to the study of the various elemental magics. Their area of specialization is determined early in life, where they choose major and minor sphere of elemental influence. There are six major spheres of scholar: *Air Scholars *Earth Scholars *Fire Scholars *Water Scholars *Void Scholars *Spirit Scholars")
- 18:31, 26 February 2024 Undaedalus talk contribs created page Naturalist (Created page with "==Naturalist== Those who choose the profession of naturalist have, through one way or another, associated their fortunes with that of nature's. While not necessarily defenders of nature, all naturalists are at home there, and use the pecularities of the wild to their advantage. There are three types of Naturalist: *Druids *Rangers *Barbarians")
- 18:30, 26 February 2024 Undaedalus talk contribs created page Mentalist (Created page with "==Mentalists== The mentalist profession is for those whose affinity is for the mind. Foregoing the ways of elemental magic, they instead embrace the potential of psionics. Mentalists come in three different varieties: Assassin Psionicist *Assassins *Watchers *Psionicists")
- 18:29, 26 February 2024 Undaedalus talk contribs created page Rogue (Created page with "==Warriors== The profession of rogue is populated by the quick-witted and the secretive, who prefer to live by their keen wit and nimble fingers. Rogues come in three different varieties: *Bandits *Bards *Thiefs")
- 18:27, 26 February 2024 Undaedalus talk contribs created page Warrior (Created page with "==Warriors== The profession of warrior is perhaps the oldest of the adventuring class. Students of the arts of war and physical combat, warriors come in three different varieties: Fighters Gladiators Swordmasters")
- 18:18, 26 February 2024 Undaedalus talk contribs created page Brawler's Renewal (Created page with "{{skill |name= Brawler's Renewal |type= Trait |subtype= Mana Recovery |user= All Warriors, Bandits, Barbarians, Rangers |duration= |castingCost= |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Automatic When you perform an automatic melee attack and hit, you have a chance to recover 1-3 mana from doing so. This trait benefits from Wisdom and can trigger multiple times per round if the user has Iterative Attacks. This stacks w...")
- 18:09, 26 February 2024 Undaedalus talk contribs created page Brave (Created page with "{{skill |name= Brave |type= Trait |subtype= Fear prevention, skill improvement |user= Fighter, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess this trait show exceptional bravery in the face of fear. As such, they have a measure of resistance to magical fear effects, such as those caused by abominable rune, demonic howl, and power word...")
- 17:57, 26 February 2024 Undaedalus talk contribs created page Shadow mastery (Created page with "{{skill |name= Shadow Mastery |type= Skill |subtype= Stealth |user= Thief |duration= Level/4 Hours, or until mana runs out |castingCost= 20 Mana |tickCost= 10 Mana, normal mana regen is disabled |pulseCost= |range= User only |delay= |requirements= City Terrain |syntax= Shadow }} With a life spent hiding, comes a mastery of the shadows. Thieves who learn the art of shadow mastery can completely conceal themselves in cities, resulting in virtual undetectability. Whil...")
- 17:55, 26 February 2024 Undaedalus talk contribs created page Dual backstab (Created page with "{{skill |name= Dual Backstab |type= Skill |subtype= Skill improvement |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= non-blunt weapon wielded in the offhand, Backstab |syntax= Backstab <target> }} This skill allows a thief who is backstabbing someone to make an attempt to strike with their offhand weapon. This will be less effective than the first strike but still be significant. They must...")
- 17:53, 26 February 2024 Undaedalus talk contribs created page Defensive roll (Created page with "{{skill |name= |type= Defensive Roll |subtype= Skill |user= Passive Defensive |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= 3 Hours |requirements= |syntax= Automatic }} The focus a thief places on speed hones his reflexes to sometimes mitigate the strength of a sudden, particularly harsh blow by rolling with it. Thrown spears, bolts of fire or ice, and rays of light cast from another room, and the breath of dragonkin are also subject to...")
- 17:52, 26 February 2024 Undaedalus talk contribs created page Final strike (Created page with "{{skill |name= Final Strike |type= Skill |subtype= Passive Offensive, Anti-flee |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single Fleeing PC or Mob |delay= |requirements= |syntax= Automatic }} In a fight, if a thief's opponent attempts to flee, the thief may attempt to take advantage of the victim's back, landing an extra attack against him.")
- 17:50, 26 February 2024 Undaedalus talk contribs created page Cutpurse (Created page with "{{skill |name= Curpurse |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Yes, but only against the same target |requirements= |syntax= Cutpurse <target> <container> }} This skill may be used to slice open a target's container, such as a backpack or robe. This will cause all of its contents to fall to the ground, destroy the container, and initiate combat. You cannot cut a con...")
- 17:49, 26 February 2024 Undaedalus talk contribs created page Scramble (Created page with "{{skill |name= Scramble |type= Skill |subtype= Passive stealth |user= Thief |duration= Instant |castingCost= 12 Mana or Less |tickCost= |pulseCost= |range= User Only |delay= |requirements= Hide and Sneak Traits, normal terrain limitations apply |syntax= Automatic }} Thieves with this skill who chooses to exercise discretion to leave combat early (that is, should they flee, retreat, escape, et cetera) will automatically attempt to hide and sneak once they'v...")
- 17:46, 26 February 2024 Undaedalus talk contribs created page Circle stab (Created page with "{{skill |name= Circle Stab |type= Skill |subtype= Attack |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob engaged in combat with someone other than the user |delay= |requirements= non-blunt melee weapon |syntax= Circle <target> }} If a thief is not currently the target of attacks in a fight, they may circle around an enemy who is already in combat, dealing a large amount of damage. This skill is more effective ag...")
- 17:43, 26 February 2024 Undaedalus talk contribs created page Opportunism (Created page with "{{skill |name= Opportunism |type= Skill |subtype= Passive Offensive, anti-magic |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current spellcasting enemy |delay= |requirements= a melle weapon, stronger with a Dagger |syntax= Automatic }} When subject to a spell which targets them, thieves may deliver a quick blow with their weapon. This strike is not sufficient to disrupt the actual casting. Thieves wielding daggers will be ab...")
- 17:41, 26 February 2024 Undaedalus talk contribs created page Loot (Created page with "{{skill |name= Loot |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Unconscious Target |syntax= Loot <object> <target> }} When presented with an unconscious target, a thief may boldly steal the very rings, hats, or necklaces from their bodies. This will not initiate combat but is trickier than simply stealing. It is not possible to loot an item that is flagged...")
- 17:38, 26 February 2024 Undaedalus talk contribs created page Sleeve (Created page with "{{skill |name= Sleeve |type= Skill |subtype= Disarm protection |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Dagger |delay= |requirements= Dagger |syntax= Sleeve <item> }} Sleeve allows a thief to conceal up to two daggers inside their sleeves. Should engage in combat while unarmed, they will immediately remove a dagger from their sleeve, wielding it automatically. Sleeved items can only be conventionally detected by the t...")
- 17:37, 26 February 2024 Undaedalus talk contribs created page Slice (Created page with "{{skill |name= Slice |type= Skill |subtype= Attack, stat reduction, damage, lag |user= Thief |duration= Level/16 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Slice <target> }} This skill attempts to hamstring a foe. Slice will deal damage and a dexterity penalty to the target; successive slices will increase the penalty. While affected by this skill, the victim will take damage ev...")
- 17:34, 26 February 2024 Undaedalus talk contribs created page Bargain (Created page with "{{skill |name= Bargain |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} While most characters rely on their own charm and some basic haggling skills, thieves so frequently barter with merchants that they have fine-tuned this ability. Thieves are able to negotiate better deals than the average buyer or seller.")
- 17:32, 26 February 2024 Undaedalus talk contribs created page Trap (Created page with "{{skill |name= Trap |type= Skill |subtype= Damage, Crowd Control |user= Thief |duration= 6 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User's current room |delay= 75/Level Hours |requirements= |syntax= Trap/Trap Grease }} When used without the grease argument, this skill will set a tripwire in the room, which will deal damage to the next person who walks in. A grease trap will take effect at the same time. Characters walking over this grease have a...")
- 17:26, 26 February 2024 Undaedalus talk contribs created page Dash (Created page with "{{skill |name= Dash |type= Skill |subtype= Movement, Utility |user= Thief |duration= 0.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= User only |delay= 3 Hours |requirements= |syntax= Dash }} Thieves, for one reason or another, must often execute a swift departure. Those so skilled, on a moment's notice, may prepare themselves to run with all their speed to get away: they will incur absolutely no lag when moving from room to room. However, this pace c...")
- 02:26, 26 February 2024 Undaedalus talk contribs created page Relock (Created page with "{{skill |name= Relock |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target Door or Container |delay= |requirements= |syntax= Relock <direction/container> }} This skill is used by thieves to lock doors or containers in the absence of the correct key. Containers must be closable, and both doors or containers must be lockable; it is not necessary for an ordinary key to exist. However, when relocking a doo...")
- 02:19, 26 February 2024 Undaedalus talk contribs created page Cower (Created page with "{{skill |name= Cower |type= Skill |subtype= combat misdirection |user= Thief |duration= Instant |castingCost= 3 Mana |tickCost= |pulseCost= |range= Target Groupmate |delay= |requirements= |syntax= Cower <target> }} If a thief is the subject of attacks in combat, he may use this skill to cower behind a groupmate, causing the opponent to attack them instead.")
- 02:13, 26 February 2024 Undaedalus talk contribs created page Conceal (Created page with "{{skill |name= Conceal |type= Skill |subtype= Stealth |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= Conceal <item> }} Conceal will apply the hidden status to a given item, much as the hide skill will do so for a person. It is only possible to conceal an object indoors or within a city. Certain places and objects of power cannot be hidden from sight in this manner. Items will remain con...")
- 02:12, 26 February 2024 Undaedalus talk contribs created page Detect theft (Created page with "{{skill |name= Detect Theft |type= Skill |subtype= Anti-stealth |user= Thief | Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As thieves have many skills with which to relieve others of their possessions and coins, they are also keenly aware of these sorts of skills being used in their presence. Whether appreciating another rogue's handiwork, or taking care to safeguard their own possessions,...")
- 02:10, 26 February 2024 Undaedalus talk contribs created page Listen (Created page with "{{skill |name= Listen |type= Skill |subtype= Stealth |user= Thief, Watcher |duration= Level/2 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC/Single Adjacent Room |delay= |requirements= Ears |syntax= Listen <person/direction> }} This skill allows a thief or a watcher to either listen to all conversation in an adjacent room, or spoken by a player to their groupmates. Due to the focus that the user must devote to listening, most, but not all,...")
- 02:01, 26 February 2024 Undaedalus talk contribs created page Backstab (Created page with "{{skill |name= Backstab |type= Skill |subtype= Attack, Initiation |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Backstab <target> }} A thief learns early on that the swiftest way to a person's pocket is usually through their back. If wielding a weapon that is not blunt, a thief may make a swift strike at an unsuspecting opponent to initiate combat. Should...")