All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 21:19, 26 February 2024 Undaedalus talk contribs created page Ferocity (Created page with "{{skill |name= Ferocity |type= Skill |subtype= Offensive, Anti-rescue |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are so able to focus on their target that little will be able to impede them. With the ferocity skill, should the barbarian's opponent in battle be rescued or cower away from the front lines, the barbarian has a chance to remain focused on the at opponent, ignor...")
  • 21:16, 26 February 2024 Undaedalus talk contribs created page Hew (Created page with "{{skill |name= Hew |type= Skill |subtype= Attack |user= Barbarian |duration= Instant |castingCost= 7 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= an Axe or Sword |syntax= Hew <target> }} When a barbarian wields an axe or a sword, he is able to swing the weapon in a wide arc and with great force. While this skill deals a tremendous amount of damage, the amount dealt is markedly reduced on wounded foes. This skill deals less da...")
  • 21:07, 26 February 2024 Undaedalus talk contribs created page Last word (Created page with "{{skill |name= Last Word |type= Skill |subtype= Attack, cheat death |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A barbarian with this skill has a chance to deliver a final attack against his killer. Should this blow kill the victim, it is the barbarian who will survive, albeit barely. Characters seeking to improve at this skill will need to fight in a state close to death.")
  • 21:06, 26 February 2024 Undaedalus talk contribs created page Blood sigil (Created page with "{{skill |name= Blood Sigil |type= Skill |subtype= Self buff |user= Barbarian |duration= Level/4 hours |castingCost= 5 Mana, Negligible HP |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Bloodsigil }} With this skill, a barbarian may cut themself for a miniscule amount of damage and use the blood from the wound to draw an elaborate sigil upon themself. This will help them to ward off magical effects, giving a bonus to saves.")
  • 21:02, 26 February 2024 Undaedalus talk contribs created page Fortitude (Created page with "{{skill |name= Fortitude |type= Skill |subtype= Defensive |user= Barbarian |duration= 6 Hours |castingCost= 15 Movement |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Fortitude }} Barbarians are able to turn their notorious endurance to force their own bodies to ignore certain pains. While this skill is active, the user will have a chance to disregard statistic penalties that are inflicted for the duration. If he is in a state or...")
  • 21:01, 26 February 2024 Undaedalus talk contribs created page Tan (Created page with "{{skill |name= Tan |type= Skill |subtype= Item creation |user= Naturalist |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= single corpse |delay= Yes |requirements= |syntax= Tan corpse <Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag> <fitted (optional)> }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending...")
  • 20:58, 26 February 2024 Undaedalus talk contribs created page Bludgeon (Created page with "{{skill |name= Bludgeon |type= Skill |subtype= Attack, Lag, anti-magic, anti-foci |user= Barbarian |duration= Instant |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a Mace |syntax= Bludgeon <target> }} When a barbarian wields a mace, he has the opportunity to make use of the weapon's crushing power. Delivering a powerful overhand smash, this skill deals a substantial amount of damage and may lag the target or dis...")
  • 20:53, 26 February 2024 Undaedalus talk contribs created page Rend (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Known for their mighty blows, barbarians wielding two-handed weapon will be able to attempt an additional attack beyond what they ordinarily would be capable of. If the weapon is not naturally two-handed, this is subject to all the same benefits and penalties of wielding a weapon in this unintended manner. See Also: Iterati...")
  • 20:52, 26 February 2024 Undaedalus talk contribs created page Warpath (Created page with "{{skill |name= Warpath |type= Skill |subtype= PvP |user= Barbarian |duration= 2 Hours |castingCost= 10 Mana, + 1 mana per room traversed |tickCost= 10 Mana |pulseCost= |range= PC in current area |delay= |requirements= |syntax= Warpath <target> }} Barbarians are noted for being able to go on the warpath for an unfortunate victim. While so focused on that person, the user will immediately engage in combat with the object of his hunt when next he encounters him. Th...")
  • 20:50, 26 February 2024 Undaedalus talk contribs created page Rage (Created page with "{{skill |name= Rage |type= Skill |subtype= Offensive buff |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= Self only |delay= |requirements= |syntax= Rage }} Similar to but less extreme than the ability to berserk, a barbarian can give himself over to his rage, focusing single mindedly on the battle at hand. While so enraged, he will deal a substantial amount more damage in combat, but be unable to flee.")
  • 20:46, 26 February 2024 Undaedalus talk contribs created page Grapple (Created page with "{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= Barbarian |duration= 1 Hour |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with his foe, attempting to pin him. It is more difficult to grapple with those who are affected by astral form. If successful, the stress of the grapple will pena...")
  • 20:43, 26 February 2024 Undaedalus talk contribs created page Bloodlust (Created page with "{{skill |name= Bloodlust |type= Skill |subtype= Passive Healing |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} After a barbarian as slain an opponent, the bloodlust skill allows him to become energized by the death of his enemy, using his body's own adrenaline to help him recover from some of his wounds.")
  • 20:42, 26 February 2024 Undaedalus talk contribs created page Fury (Created page with "{{skill |name= Fury |type= Skill |subtype= Self buff, group combat |user= Barbarian |duration= Level/5 combat rounds |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Fury }} Skilled in fighting in large hordes, barbarians can indulge in a primitive bout of fury, straining their own bodies and minds to the limit as they strike out at all current opponents. For the duration of this skill, the barbarian...")
  • 20:39, 26 February 2024 Undaedalus talk contribs created page Warcry (Created page with "{{skill |name= Warcry |type= Skill |subtype= Combat Debuff, Offensive, Healing, Lag |user= Barbarian |duration= 3 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Warcry }} Most barbarians have a bloodcurdling warcry, used to instill powerful, primal fear in their opponents. Upon using this skill, he will shout out his warcry, healing himself and causing all enemies currently fighting him to los...")
  • 20:34, 26 February 2024 Undaedalus talk contribs created page Butcher (Created page with "{{skill |name= Butcher |type= Skill |subtype= Utility |user= Barbarian, Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Butcher <corpse> }} A ranger or a barbarian may carve up any corpse in the room into chunks and prepare the meat into delicious morsels. Larger corpses and greater facility at cooking will produce more chunks, and higher skill levels will create more filling food. Undead or otherwise ined...")
  • 20:23, 26 February 2024 Undaedalus talk contribs created page Wildcraft (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Further enhancing their ability to live off the land, naturalists may craft a variety of objects while in the wild. As they gain in level, weapons they produce will be more powerful. Nets may be crafted in the woods, grasslands, or swamps, while all the others may only be created in the woods. Each individual class learns a differ...")
  • 20:20, 26 February 2024 Undaedalus talk contribs created page Swim (Created page with "{{skill |name= Swim |type= Skill |subtype= Utility, movement |user= Ranger, Barbarian |duration= |castingCost= Movement points, based on skill proficiency |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Rangers and barbarians learn to swim early on, obviating the need for a boat. Greater facility with this skill will make travel on water easier, reducing the movement cost it takes to move; poor swimmers will consume additional...")
  • 20:16, 26 February 2024 Undaedalus talk contribs created page Savagery (Created page with "{{skill |name= Savagery |type= Skill |subtype= Self buff, Defense |user= Barbarian |duration= Level/8 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Savagery }} Barbarian warriors are known for their ferocity in battle and ability to withstand physical blows. With the savagery skill, they are able to strike with much greater ferocity than before, and at the same time entirely shrug off some blows directed...")
  • 20:13, 26 February 2024 Undaedalus talk contribs created page Find water (Created page with "{{skill |name= Find Water |type= Skill |subtype= Utility |user= Naturalist |duration= (4+Level)/2 hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= Wilderness terrain |syntax= Findwater }} Naturalists are skilled at living off the land, and may use this water to find groundwater, bringing it up in a small spring. This skill will not work in any place where the ground has been paved over, and in the air. This skil...")
  • 20:08, 26 February 2024 Undaedalus talk contribs created page Forage (Created page with "{{skill |name= Forage |type= Skill |subtype= Utility |user= Naturalist |duration= Instant |castingCost= 5 Movement |tickCost= |pulseCost= |range= |delay= |requirements= wilderness terrain |syntax= Forage }} Skilled at living off the land, all naturalists learn early on how to forage the wilds for food, finding some often delicious snacks. Different terrains will produce different results, though there is little edible that can be found underground or in the air....")
  • 20:05, 26 February 2024 Undaedalus talk contribs created page Night vision (Created page with "{{skill |name= Night Vision |type= Skill |subtype= Utility |user= Rogues, Void templar |duration= Level/2 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Night Vision }} This skill allows the user to see in the dark without benefit of a light source, though this skill cannot pierce magical darkness of any sort. See also: Infravision")
  • 20:02, 26 February 2024 Undaedalus talk contribs created page Hollow Leg (Created page with "{{skill |name= Hollow Leg |type= Trait |subtype= Utility |user= Barbarian, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait offers the character who possesses it the ability to eat more food than normal for their race before becoming full.")
  • 19:57, 26 February 2024 Undaedalus talk contribs created page Loremaster (Created page with "{{skill |name= Loremaster |type= Trait |subtype= Utility |user= Bard, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Single Inventory Object |delay= |requirements= |syntax= Lore <target> }} Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in...")
  • 19:52, 26 February 2024 Undaedalus talk contribs created page Pack Horse (Created page with "{{skill |name= Pack Horse |type= Trait |subtype= Utility |user= Bandit, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the pack horse trait is especially gifted in his ability to carry items. As a result, his maximum carry value is increased beyond the amount usually afforded to a character of that level and strength score. Bandits automatically r...")
  • 19:47, 26 February 2024 Undaedalus talk contribs created page Exotic (Created page with "{{skill |name= Exotic |type= Trait |subtype= Weapon Skill |user= Gladiator, all others classes at high level |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }}Along with the other major weapon classes in Avendar, some weapons can not be easily categorized. These weapons, known as exotic type weapons, can be anything from a net to a rare and unique magical weapon. Most adventurers will not be automatically be sk...")
  • 19:36, 26 February 2024 Undaedalus talk contribs created page Ambidextrous (Created page with "{{skill |name= Ambidextrous |type= Trait |subtype= Utility, weapon wielding |user= Swordmaster, any others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural ambidexterity, which manifests itself in being able to dual wield heavier weapons. In practice, this means the off hand weapon can be closer to the main hand weapon's weight than wo...")
  • 19:25, 26 February 2024 Undaedalus talk contribs created page CHR (Redirected page to Statistics) Tag: New redirect
  • 19:25, 26 February 2024 Undaedalus talk contribs created page CON (Redirected page to Statistics) Tag: New redirect
  • 19:25, 26 February 2024 Undaedalus talk contribs created page DEX (Redirected page to Statistics) Tag: New redirect
  • 19:25, 26 February 2024 Undaedalus talk contribs created page WIS (Redirected page to Statistics) Tag: New redirect
  • 19:25, 26 February 2024 Undaedalus talk contribs created page INT (Redirected page to Statistics) Tag: New redirect
  • 19:25, 26 February 2024 Undaedalus talk contribs created page STR (Redirected page to Statistics) Tag: New redirect
  • 19:08, 26 February 2024 Undaedalus talk contribs created page Statistics (Created page with "==Strength== Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to the character's carry capacity. Determines the maximum weight a character's mainhand weapon can be.")
  • 19:08, 26 February 2024 Undaedalus talk contribs created page Constitution (Redirected page to Statistics) Tag: New redirect
  • 19:08, 26 February 2024 Undaedalus talk contribs created page Dexterity (Redirected page to Statistics) Tag: New redirect
  • 19:08, 26 February 2024 Undaedalus talk contribs created page Strength (Redirected page to Statistics) Tag: New redirect
  • 19:08, 26 February 2024 Undaedalus talk contribs created page Intelligence (Redirected page to Statistics) Tag: New redirect
  • 18:45, 26 February 2024 Undaedalus talk contribs created page Blacksmith (Created page with "{{skill |name= Blacksmith |type= Trait |subtype= Utility, Background |user= Figher, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= Metal weapon |syntax= Automatic }} The blacksmith trait represents a character's special knowledge of the smithing trade. This manifests itself in an improved ability to wield metal weapons, lessening the damage they take from use.")
  • 18:42, 26 February 2024 Undaedalus talk contribs created page Wisdom (Created page with "Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.")
  • 18:36, 26 February 2024 Undaedalus talk contribs created page Templar (Created page with " Templars are warriors who have trained in the ways and means of combining sword and spell. Unlike scholars, who diversify in their studies, templars only major in one sphere of elemental influence. Known far and wide as some of the greatest leaders Avendar has produced, templars are often seen leading the charge into battle, or directing the forces of varying factions. Due to the amount of time spent studying other matters, the alignment and ethos of a templar must...")
  • 18:35, 26 February 2024 Undaedalus talk contribs created page Scholar (Created page with "Scholars are sages who have devoted their life to the study of the various elemental magics. Their area of specialization is determined early in life, where they choose major and minor sphere of elemental influence. There are six major spheres of scholar: *Air Scholars *Earth Scholars *Fire Scholars *Water Scholars *Void Scholars *Spirit Scholars")
  • 18:31, 26 February 2024 Undaedalus talk contribs created page Naturalist (Created page with "==Naturalist== Those who choose the profession of naturalist have, through one way or another, associated their fortunes with that of nature's. While not necessarily defenders of nature, all naturalists are at home there, and use the pecularities of the wild to their advantage. There are three types of Naturalist: *Druids *Rangers *Barbarians")
  • 18:30, 26 February 2024 Undaedalus talk contribs created page Mentalist (Created page with "==Mentalists== The mentalist profession is for those whose affinity is for the mind. Foregoing the ways of elemental magic, they instead embrace the potential of psionics. Mentalists come in three different varieties: Assassin Psionicist *Assassins *Watchers *Psionicists")
  • 18:29, 26 February 2024 Undaedalus talk contribs created page Rogue (Created page with "==Warriors== The profession of rogue is populated by the quick-witted and the secretive, who prefer to live by their keen wit and nimble fingers. Rogues come in three different varieties: *Bandits *Bards *Thiefs")
  • 18:27, 26 February 2024 Undaedalus talk contribs created page Warrior (Created page with "==Warriors== The profession of warrior is perhaps the oldest of the adventuring class. Students of the arts of war and physical combat, warriors come in three different varieties: Fighters Gladiators Swordmasters")
  • 18:18, 26 February 2024 Undaedalus talk contribs created page Brawler's Renewal (Created page with "{{skill |name= Brawler's Renewal |type= Trait |subtype= Mana Recovery |user= All Warriors, Bandits, Barbarians, Rangers |duration= |castingCost= |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Automatic When you perform an automatic melee attack and hit, you have a chance to recover 1-3 mana from doing so. This trait benefits from Wisdom and can trigger multiple times per round if the user has Iterative Attacks. This stacks w...")
  • 18:09, 26 February 2024 Undaedalus talk contribs created page Brave (Created page with "{{skill |name= Brave |type= Trait |subtype= Fear prevention, skill improvement |user= Fighter, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess this trait show exceptional bravery in the face of fear. As such, they have a measure of resistance to magical fear effects, such as those caused by abominable rune, demonic howl, and power word...")
  • 17:57, 26 February 2024 Undaedalus talk contribs created page Shadow mastery (Created page with "{{skill |name= Shadow Mastery |type= Skill |subtype= Stealth |user= Thief |duration= Level/4 Hours, or until mana runs out |castingCost= 20 Mana |tickCost= 10 Mana, normal mana regen is disabled |pulseCost= |range= User only |delay= |requirements= City Terrain |syntax= Shadow }} With a life spent hiding, comes a mastery of the shadows. Thieves who learn the art of shadow mastery can completely conceal themselves in cities, resulting in virtual undetectability. Whil...")
  • 17:55, 26 February 2024 Undaedalus talk contribs created page Dual backstab (Created page with "{{skill |name= Dual Backstab |type= Skill |subtype= Skill improvement |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= non-blunt weapon wielded in the offhand, Backstab |syntax= Backstab <target> }} This skill allows a thief who is backstabbing someone to make an attempt to strike with their offhand weapon. This will be less effective than the first strike but still be significant. They must...")
  • 17:53, 26 February 2024 Undaedalus talk contribs created page Defensive roll (Created page with "{{skill |name= |type= Defensive Roll |subtype= Skill |user= Passive Defensive |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= 3 Hours |requirements= |syntax= Automatic }} The focus a thief places on speed hones his reflexes to sometimes mitigate the strength of a sudden, particularly harsh blow by rolling with it. Thrown spears, bolts of fire or ice, and rays of light cast from another room, and the breath of dragonkin are also subject to...")
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