User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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26 February 2024

  • 17:1617:16, 26 February 2024 diff hist +560 N Camouflage blindCreated page with "{{skill |name= Camouflage Blind |type= Skill |subtype= Stealth |user= Ranger |duration= Until someone leaves |castingCost= 15 Mana per person |tickCost= |pulseCost= |range= User's current group |delay= |requirements= Wilderness terrain |syntax= Camoblind }} Sufficiently skilled rangers may conceal their entire groups behind camouflage blinds, allowing all members to enjoy the benefits of being camouflaged. The camoflage blind is disturbed for everyone when a singl..." current
  • 17:1417:14, 26 February 2024 diff hist +547 N EntangleCreated page with "{{skill |name= Entangle |type= Skill |subtype= Lag, crowd control |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= A net in the user's inventory |syntax= Entangle <target> }} A ranger may throw a net from their inventory at a target, causing them lag and to lose an attack every round. The ranger's pet will gain an extra attack when the net hits. Each combat round, the victim has a chance to brea..." current
  • 17:0117:01, 26 February 2024 diff hist +876 N Terrain loreCreated page with "{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone..." current
  • 16:5716:57, 26 February 2024 diff hist +651 N EncampCreated page with "{{skill |name= Encamp |type= Skill |subtype= Utility, Mana recovery |user= Ranger |duration= 24 Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Encamp }} This skill allows a ranger to set up a camp within a given room. Once he has made camp, this room will provide a substantial boost to mana regeneration for himself only, and protect him from the effects of poor weather. Sharp vision will allow a pass..." current
  • 16:5516:55, 26 February 2024 diff hist +503 N Sharp visionCreated page with "{{skill |name= Sharp Vision |type= Skill |subtype= Utility, vision, anti-stealth |user= Ranger |duration= Level/2 Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Sharpvision }} This skill allows the user to view people who have concealed and camouflaged themselves within a forest's foliage, or where they have made their camps. It will also allow them to see more readily into darkened places. See also: C..." current
  • 16:5316:53, 26 February 2024 diff hist 0 FarsightNo edit summary current
  • 16:5316:53, 26 February 2024 diff hist +384 N FarsightCreated page with "{{skill |name= Farsight |type= Skill |subtype= Utility, Vision |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, rangers may scan an additional room further than they would otherwise be able. This skill is cumulative with all other sources of such enhanced vision. See Also: Eagle-Eyed"
  • 16:5216:52, 26 February 2024 diff hist +743 N PoulticeCreated page with "{{skill |name= Poultice |type= Skill |subtype= Healing |user= Ranger |duration= Instant |castingCost= 45 Mana |tickCost= |pulseCost= |range= Self, or a Single PC or mob |delay= 3.5 Hours |requirements= Wilderness terrain |syntax= Poultice <optional target> }} With this skill, the user may attempt to create an herbal poultice to heal either himself or another person. This will heal some hit points, up to twice his level, with an absolute minimum of twenty. The poult..."
  • 16:5016:50, 26 February 2024 diff hist +57 Ranger→‎Abilities
  • 16:4816:48, 26 February 2024 diff hist 0 RangerNo edit summary
  • 16:4716:47, 26 February 2024 diff hist 0 Barbarian→‎Traits
  • 16:4616:46, 26 February 2024 diff hist 0 Thief→‎Traits current
  • 16:4616:46, 26 February 2024 diff hist 0 Bandit→‎Traits
  • 16:4516:45, 26 February 2024 diff hist +5 Gladiator→‎Traits
  • 16:4516:45, 26 February 2024 diff hist −1 Fighter→‎Traits current
  • 16:4416:44, 26 February 2024 diff hist +522 N Eagle-eyedCreated page with "{{skill |name= Eagle-eyed |type= Trait |subtype= Utility, Vision |user= Ranger, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Scan <direction> }} This trait represents a character's natural sharpness of vision beyond the norm. As a result, his scan range is increased, by an amount that improves with his level (maximum +2). This trait is cumulative with the alatharya..." current
  • 16:4116:41, 26 February 2024 diff hist +3 Ranger→‎Traits
  • 16:4116:41, 26 February 2024 diff hist −3 Ranger→‎Traits
  • 16:4116:41, 26 February 2024 diff hist +41 Ranger→‎Traits
  • 13:2813:28, 26 February 2024 diff hist +635 N BerserkCreated page with "{{skill |name= Berserk |type= Skill |subtype= Offensive, Self-buff |user= Barbarian |duration= Level/16 hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Berserk }} Barbarians have the ability to drive themselves into a mindless frenzy, a state known as berserking. It is easier to do so while already hurt or fighting. This ability provides a significant bonus to both the user's hitroll and damroll, and penalizes..." current
  • 13:2413:24, 26 February 2024 diff hist +522 N Brutal damageCreated page with "{{skill |name= Brutal Damage |type= Skill |subtype= Passive, Offensive |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are trained to wield their weapons with such strength and ferocity that they are able to inflict damage beyond the ordinary enhanced damage. While not as effective by itself as enhanced damage, because the two skills work in conjunction, the overall effects are hi..."
  • 13:2313:23, 26 February 2024 diff hist +1,028 N BoneshatterCreated page with "{{skill |name= Boneshatter |type= Skill |subtype= Attack, Damage, Stat debuff |user= Barbarian |duration= 4 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob, Their Arm or Leg |delay= |requirements= Mace |syntax= Boneshatter <target> <arm/leg> }} The great strength and primitive savagery of the barbarians has lead them to this particularly brutal technique. Smashing a mace into their foe's limbs, they may attempt to outright break e..." current
  • 13:1913:19, 26 February 2024 diff hist +726 N FerocityCreated page with "{{skill |name= Ferocity |type= Skill |subtype= Offensive, Anti-rescue |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are so able to focus on their target that little will be able to impede them. With the ferocity skill, should the barbarian's opponent in battle be rescued or cower away from the front lines, the barbarian has a chance to remain focused on the at opponent, ignor..." current
  • 13:1713:17, 26 February 2024 diff hist +6 MeditationNo edit summary current
  • 13:1713:17, 26 February 2024 diff hist −38 MeditationNo edit summary
  • 13:1613:16, 26 February 2024 diff hist +534 N HewCreated page with "{{skill |name= Hew |type= Skill |subtype= Attack |user= Barbarian |duration= Instant |castingCost= 7 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= an Axe or Sword |syntax= Hew <target> }} When a barbarian wields an axe or a sword, he is able to swing the weapon in a wide arc and with great force. While this skill deals a tremendous amount of damage, the amount dealt is markedly reduced on wounded foes. This skill deals less da..." current
  • 13:0713:07, 26 February 2024 diff hist +467 N Last wordCreated page with "{{skill |name= Last Word |type= Skill |subtype= Attack, cheat death |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A barbarian with this skill has a chance to deliver a final attack against his killer. Should this blow kill the victim, it is the barbarian who will survive, albeit barely. Characters seeking to improve at this skill will need to fight in a state close to death." current
  • 13:0613:06, 26 February 2024 diff hist +460 N Blood sigilCreated page with "{{skill |name= Blood Sigil |type= Skill |subtype= Self buff |user= Barbarian |duration= Level/4 hours |castingCost= 5 Mana, Negligible HP |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Bloodsigil }} With this skill, a barbarian may cut themself for a miniscule amount of damage and use the blood from the wound to draw an elaborate sigil upon themself. This will help them to ward off magical effects, giving a bonus to saves." current
  • 13:0313:03, 26 February 2024 diff hist +11 FortitudeNo edit summary current
  • 13:0213:02, 26 February 2024 diff hist +521 N FortitudeCreated page with "{{skill |name= Fortitude |type= Skill |subtype= Defensive |user= Barbarian |duration= 6 Hours |castingCost= 15 Movement |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Fortitude }} Barbarians are able to turn their notorious endurance to force their own bodies to ignore certain pains. While this skill is active, the user will have a chance to disregard statistic penalties that are inflicted for the duration. If he is in a state or..."
  • 13:0113:01, 26 February 2024 diff hist +834 N TanCreated page with "{{skill |name= Tan |type= Skill |subtype= Item creation |user= Naturalist |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= single corpse |delay= Yes |requirements= |syntax= Tan corpse <Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag> <fitted (optional)> }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending..." current
  • 12:5812:58, 26 February 2024 diff hist 0 BludgeonNo edit summary current
  • 12:5812:58, 26 February 2024 diff hist +612 N BludgeonCreated page with "{{skill |name= Bludgeon |type= Skill |subtype= Attack, Lag, anti-magic, anti-foci |user= Barbarian |duration= Instant |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a Mace |syntax= Bludgeon <target> }} When a barbarian wields a mace, he has the opportunity to make use of the weapon's crushing power. Delivering a powerful overhand smash, this skill deals a substantial amount of damage and may lag the target or dis..."
  • 12:5412:54, 26 February 2024 diff hist +84 RendNo edit summary current
  • 12:5312:53, 26 February 2024 diff hist 0 RendNo edit summary
  • 12:5312:53, 26 February 2024 diff hist −1 RendNo edit summary
  • 12:5312:53, 26 February 2024 diff hist +487 N RendCreated page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Known for their mighty blows, barbarians wielding two-handed weapon will be able to attempt an additional attack beyond what they ordinarily would be capable of. If the weapon is not naturally two-handed, this is subject to all the same benefits and penalties of wielding a weapon in this unintended manner. See Also: Iterati..."
  • 12:5212:52, 26 February 2024 diff hist +707 N WarpathCreated page with "{{skill |name= Warpath |type= Skill |subtype= PvP |user= Barbarian |duration= 2 Hours |castingCost= 10 Mana, + 1 mana per room traversed |tickCost= 10 Mana |pulseCost= |range= PC in current area |delay= |requirements= |syntax= Warpath <target> }} Barbarians are noted for being able to go on the warpath for an unfortunate victim. While so focused on that person, the user will immediately engage in combat with the object of his hunt when next he encounters him. Th..." current
  • 12:5012:50, 26 February 2024 diff hist +440 N RageCreated page with "{{skill |name= Rage |type= Skill |subtype= Offensive buff |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= Self only |delay= |requirements= |syntax= Rage }} Similar to but less extreme than the ability to berserk, a barbarian can give himself over to his rage, focusing single mindedly on the battle at hand. While so enraged, he will deal a substantial amount more damage in combat, but be unable to flee." current
  • 12:4612:46, 26 February 2024 diff hist +8 GrappleNo edit summary current
  • 12:4612:46, 26 February 2024 diff hist +759 N GrappleCreated page with "{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= Barbarian |duration= 1 Hour |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with his foe, attempting to pin him. It is more difficult to grapple with those who are affected by astral form. If successful, the stress of the grapple will pena..."
  • 12:4412:44, 26 February 2024 diff hist +1 BloodlustNo edit summary
  • 12:4312:43, 26 February 2024 diff hist +387 N BloodlustCreated page with "{{skill |name= Bloodlust |type= Skill |subtype= Passive Healing |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} After a barbarian as slain an opponent, the bloodlust skill allows him to become energized by the death of his enemy, using his body's own adrenaline to help him recover from some of his wounds."
  • 12:4212:42, 26 February 2024 diff hist +645 N FuryCreated page with "{{skill |name= Fury |type= Skill |subtype= Self buff, group combat |user= Barbarian |duration= Level/5 combat rounds |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Fury }} Skilled in fighting in large hordes, barbarians can indulge in a primitive bout of fury, straining their own bodies and minds to the limit as they strike out at all current opponents. For the duration of this skill, the barbarian..." current
  • 12:3912:39, 26 February 2024 diff hist +603 N WarcryCreated page with "{{skill |name= Warcry |type= Skill |subtype= Combat Debuff, Offensive, Healing, Lag |user= Barbarian |duration= 3 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Warcry }} Most barbarians have a bloodcurdling warcry, used to instill powerful, primal fear in their opponents. Upon using this skill, he will shout out his warcry, healing himself and causing all enemies currently fighting him to los..."
  • 12:3412:34, 26 February 2024 diff hist +516 N ButcherCreated page with "{{skill |name= Butcher |type= Skill |subtype= Utility |user= Barbarian, Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Butcher <corpse> }} A ranger or a barbarian may carve up any corpse in the room into chunks and prepare the meat into delicious morsels. Larger corpses and greater facility at cooking will produce more chunks, and higher skill levels will create more filling food. Undead or otherwise ined..." current
  • 12:3312:33, 26 February 2024 diff hist −30 WildcraftNo edit summary
  • 12:3212:32, 26 February 2024 diff hist +129 WildcraftNo edit summary
  • 12:2312:23, 26 February 2024 diff hist +946 N WildcraftCreated page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Further enhancing their ability to live off the land, naturalists may craft a variety of objects while in the wild. As they gain in level, weapons they produce will be more powerful. Nets may be crafted in the woods, grasslands, or swamps, while all the others may only be created in the woods. Each individual class learns a differ..."
  • 12:2012:20, 26 February 2024 diff hist +492 N SwimCreated page with "{{skill |name= Swim |type= Skill |subtype= Utility, movement |user= Ranger, Barbarian |duration= |castingCost= Movement points, based on skill proficiency |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Rangers and barbarians learn to swim early on, obviating the need for a boat. Greater facility with this skill will make travel on water easier, reducing the movement cost it takes to move; poor swimmers will consume additional..." current
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