User contributions for Undaedalus

A user with 1,719 edits. Account created on 1 January 2024.
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26 February 2024

  • 18:3518:35, 26 February 2024 diff hist 0 PounceNo edit summary
  • 18:3518:35, 26 February 2024 diff hist +516 N PounceCreated page with "{{skill |name= Pounce |type= Skill |subtype= Attack, Anti-flight |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid Terrain |syntax= Pounce <target> }} A ranger may pounce at their enemy, dealing damage and bringing them to the ground halting any flight, natural or magical and trapping them in any snares set in the room. The target will attempt to recover their flight each and every round un..."
  • 18:3318:33, 26 February 2024 diff hist +17 HuntersenseNo edit summary current
  • 18:3218:32, 26 February 2024 diff hist +740 N HuntersenseCreated page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra..."
  • 18:2918:29, 26 February 2024 diff hist 0 SidestepNo edit summary current
  • 18:2918:29, 26 February 2024 diff hist +555 N SidestepCreated page with "{{skill |name= Sidestep |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a net in the user's inventory |syntax= Automatic }} With the sidestep skill, a ranger carrying a net in their inventory can use it defensively, tangling those who attempt to bash, shield bash, grapple, pummel, or catch them in a submission hold. The tangled unfortunate will themselves be lagged instead. S..."
  • 18:2718:27, 26 February 2024 diff hist +23 Shared instinctsNo edit summary current
  • 18:2718:27, 26 February 2024 diff hist 0 Shared instinctsNo edit summary
  • 18:2618:26, 26 February 2024 diff hist +460 N Shared instinctsCreated page with "{{skill |name= Shared Instincts |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Nariel's Whistle pet present |syntax= Automatic }} When fighting together with a companion called by Nariel's Whistle, both the ranger and their animal will work in tandem to avoid melee attacks. Should the two be separated at any point, no benefit is gained. See also: Dodge"
  • 18:2418:24, 26 February 2024 diff hist +1 ArrowcraftNo edit summary
  • 18:2418:24, 26 February 2024 diff hist +11 ArrowcraftNo edit summary
  • 18:2418:24, 26 February 2024 diff hist +2 ArrowcraftNo edit summary
  • 18:2418:24, 26 February 2024 diff hist −1 ArrowcraftNo edit summary Tag: Manual revert
  • 18:2418:24, 26 February 2024 diff hist +1 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist +2 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist −1 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist −3 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist +2 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist +1 ArrowcraftNo edit summary
  • 18:2318:23, 26 February 2024 diff hist +1 ArrowcraftNo edit summary
  • 18:2218:22, 26 February 2024 diff hist −16 ArrowcraftNo edit summary
  • 18:2218:22, 26 February 2024 diff hist +872 N ArrowcraftCreated page with "{{skill |name= Arrowcraft |type= Skill |subtype= Item creation, item modification |user= Ranger |duration= Permanent |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single Inventory Arrow |delay= |requirements= Wildcraft arrows |syntax= Applybarbs <arrow> Applypoison <arrow> Ignite <arrow> }} Once they have created an arrow, rangers may take the time to apply barbs, poison, ignite the arrow, or any combination thereof. Barbed arrows will d..."
  • 18:2018:20, 26 February 2024 diff hist −4 Nariel's whistleNo edit summary
  • 18:1918:19, 26 February 2024 diff hist +3 Nariel's whistleNo edit summary
  • 18:1918:19, 26 February 2024 diff hist −17 Nariel's whistleNo edit summary
  • 18:1918:19, 26 February 2024 diff hist +1,495 N Nariel's whistleCreated page with "{{skill |name= Nariel's Whistle |type= Skill |subtype= Summon |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= |delay= 24 Hours |requirements= Wilderness Terrain |syntax= Narielswhistle, Narielswhistle set <name> <sex> (first use only) }} Rangers may call upon the power of Nariel's Whistle, fey hunter-goddess of the ethron people. An animal will heed the call: it will always be the same animal, but the user has no control over what..."
  • 18:1618:16, 26 February 2024 diff hist +560 N Camouflage blindCreated page with "{{skill |name= Camouflage Blind |type= Skill |subtype= Stealth |user= Ranger |duration= Until someone leaves |castingCost= 15 Mana per person |tickCost= |pulseCost= |range= User's current group |delay= |requirements= Wilderness terrain |syntax= Camoblind }} Sufficiently skilled rangers may conceal their entire groups behind camouflage blinds, allowing all members to enjoy the benefits of being camouflaged. The camoflage blind is disturbed for everyone when a singl..." current
  • 18:1418:14, 26 February 2024 diff hist +547 N EntangleCreated page with "{{skill |name= Entangle |type= Skill |subtype= Lag, crowd control |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= A net in the user's inventory |syntax= Entangle <target> }} A ranger may throw a net from their inventory at a target, causing them lag and to lose an attack every round. The ranger's pet will gain an extra attack when the net hits. Each combat round, the victim has a chance to brea..." current
  • 18:0118:01, 26 February 2024 diff hist +876 N Terrain loreCreated page with "{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone..." current
  • 17:5717:57, 26 February 2024 diff hist +651 N EncampCreated page with "{{skill |name= Encamp |type= Skill |subtype= Utility, Mana recovery |user= Ranger |duration= 24 Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Encamp }} This skill allows a ranger to set up a camp within a given room. Once he has made camp, this room will provide a substantial boost to mana regeneration for himself only, and protect him from the effects of poor weather. Sharp vision will allow a pass..." current
  • 17:5517:55, 26 February 2024 diff hist +503 N Sharp visionCreated page with "{{skill |name= Sharp Vision |type= Skill |subtype= Utility, vision, anti-stealth |user= Ranger |duration= Level/2 Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Sharpvision }} This skill allows the user to view people who have concealed and camouflaged themselves within a forest's foliage, or where they have made their camps. It will also allow them to see more readily into darkened places. See also: C..." current
  • 17:5317:53, 26 February 2024 diff hist 0 FarsightNo edit summary current
  • 17:5317:53, 26 February 2024 diff hist +384 N FarsightCreated page with "{{skill |name= Farsight |type= Skill |subtype= Utility, Vision |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, rangers may scan an additional room further than they would otherwise be able. This skill is cumulative with all other sources of such enhanced vision. See Also: Eagle-Eyed"
  • 17:5217:52, 26 February 2024 diff hist +743 N PoulticeCreated page with "{{skill |name= Poultice |type= Skill |subtype= Healing |user= Ranger |duration= Instant |castingCost= 45 Mana |tickCost= |pulseCost= |range= Self, or a Single PC or mob |delay= 3.5 Hours |requirements= Wilderness terrain |syntax= Poultice <optional target> }} With this skill, the user may attempt to create an herbal poultice to heal either himself or another person. This will heal some hit points, up to twice his level, with an absolute minimum of twenty. The poult..."
  • 17:5017:50, 26 February 2024 diff hist +57 Ranger→‎Abilities
  • 17:4817:48, 26 February 2024 diff hist 0 RangerNo edit summary
  • 17:4717:47, 26 February 2024 diff hist 0 Barbarian→‎Traits
  • 17:4617:46, 26 February 2024 diff hist 0 Thief→‎Traits current
  • 17:4617:46, 26 February 2024 diff hist 0 Bandit→‎Traits
  • 17:4517:45, 26 February 2024 diff hist +5 Gladiator→‎Traits
  • 17:4517:45, 26 February 2024 diff hist −1 Fighter→‎Traits current
  • 17:4417:44, 26 February 2024 diff hist +522 N Eagle-eyedCreated page with "{{skill |name= Eagle-eyed |type= Trait |subtype= Utility, Vision |user= Ranger, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Scan <direction> }} This trait represents a character's natural sharpness of vision beyond the norm. As a result, his scan range is increased, by an amount that improves with his level (maximum +2). This trait is cumulative with the alatharya..." current
  • 17:4117:41, 26 February 2024 diff hist +3 Ranger→‎Traits
  • 17:4117:41, 26 February 2024 diff hist −3 Ranger→‎Traits
  • 17:4117:41, 26 February 2024 diff hist +41 Ranger→‎Traits
  • 14:2814:28, 26 February 2024 diff hist +635 N BerserkCreated page with "{{skill |name= Berserk |type= Skill |subtype= Offensive, Self-buff |user= Barbarian |duration= Level/16 hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Berserk }} Barbarians have the ability to drive themselves into a mindless frenzy, a state known as berserking. It is easier to do so while already hurt or fighting. This ability provides a significant bonus to both the user's hitroll and damroll, and penalizes..." current
  • 14:2414:24, 26 February 2024 diff hist +522 N Brutal damageCreated page with "{{skill |name= Brutal Damage |type= Skill |subtype= Passive, Offensive |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are trained to wield their weapons with such strength and ferocity that they are able to inflict damage beyond the ordinary enhanced damage. While not as effective by itself as enhanced damage, because the two skills work in conjunction, the overall effects are hi..."
  • 14:2314:23, 26 February 2024 diff hist +1,028 N BoneshatterCreated page with "{{skill |name= Boneshatter |type= Skill |subtype= Attack, Damage, Stat debuff |user= Barbarian |duration= 4 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob, Their Arm or Leg |delay= |requirements= Mace |syntax= Boneshatter <target> <arm/leg> }} The great strength and primitive savagery of the barbarians has lead them to this particularly brutal technique. Smashing a mace into their foe's limbs, they may attempt to outright break e..." current
  • 14:1914:19, 26 February 2024 diff hist +726 N FerocityCreated page with "{{skill |name= Ferocity |type= Skill |subtype= Offensive, Anti-rescue |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are so able to focus on their target that little will be able to impede them. With the ferocity skill, should the barbarian's opponent in battle be rescued or cower away from the front lines, the barbarian has a chance to remain focused on the at opponent, ignor..." current
  • 14:1714:17, 26 February 2024 diff hist +6 MeditationNo edit summary current
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