Garrote

Revision as of 18:36, 27 February 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Garrote |type= Skill |subtype= Attack, PvP |user= Assassin |duration= 1.5 Hours |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC who cannot see the assassin |delay= |requirements= |syntax= Garrote <target> }} Assassins are able to sneak up on victims who are unable to see them, and slip a garrote wire around their neck. They will then attempt to hold their victim in this garrote for the next three ticks, draining their mana each tick;...")
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Garrote
Skill type: Skill
Skill subtype: Attack, PvP
Primary user: Assassin
Duration: 1.5 Hours
Casting cost: 25 Mana
Range: Single PC who cannot see the assassin
Syntax: Garrote <target>

Assassins are able to sneak up on victims who are unable to see them, and slip a garrote wire around their neck. They will then attempt to hold their victim in this garrote for the next three ticks, draining their mana each tick; if they can hold the garrote for the full duration, the victim will die. The victim will make one attempt per round to free themself from the garrote; this is automatic.

This skill is useless against a person affected by diamond skin. Wariness, sense danger, and the streetwise traits all offer varying degrees of protection against garrotes. Stronger and more dextrous characters are more likely to break free. If the assassin uses any command other than 'say', the garrote will slip, and the victim will go free.

Should the victim manage to break free for any reason, they will be unable to speak for the next hour.

Contrary to popular mythology, inputting additional commands while garroted creates no additional chances to break free. Furthermore, the strength and dexterity of the assassin are not relevant to the skill; srryn are no more skilled at garroting than nefortu.