Phase door

Revision as of 02:04, 29 February 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Phase Door |type= Spell |subtype= Movement, Teleportation |user= Void templar |duration= Instant |castingCost= 45 mana |tickCost= |pulseCost= |range= Single PC or Mob in Area |delay= |requirements= |syntax= Cast 'Phase Door' <target> }} A weaker variant of the gate spell, this spell affords the caster a similar travel through the Void, but on a lesser scope. This spell may only be used within the caster's current area, however, precise targetting i...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Phase Door
Skill type: Spell
Skill subtype: Movement, Teleportation
Primary user: Void templar
Duration: Instant
Casting cost: 45 mana
Range: Single PC or Mob in Area
Syntax: Cast 'Phase Door' <target>

A weaker variant of the gate spell, this spell affords the caster a similar travel through the Void, but on a lesser scope. This spell may only be used within the caster's current area, however, precise targetting is advised if this spell is being used with a mobile as a target; a multiple-word target is acceptable and often ideal.

It is not possible to phase door into a sanctified room. Targets in rooms where magic cannot be used or that cannot otherwise be teleported into will cause this spell to fail as well. The passage through the void deals some damage to the caster, unless they are under the effects of demonic possession. In such cases no harm will occur.