Stasis rift

Revision as of 09:50, 2 July 2026 by Helbragga (talk | contribs) (Created page with "Stasis Rift (Spell) Activation lag : 1.0 rounds Activation cost : 90 mana Duration (portal): (level / 10) hours Minimum Cost: 90 mana Duration (rift): 2 hours Cooldown: 18 - 20 hours, varies by skill Syntax: cast 'stasis rift' With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis. The next person including the mage to enter the room thereafter may be drawn i...")
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Stasis Rift (Spell)

Activation lag  : 1.0 rounds

Activation cost : 90 mana

Duration (portal): (level / 10) hours

Minimum Cost: 90 mana

Duration (rift): 2 hours

Cooldown: 18 - 20 hours, varies by skill

Syntax: cast 'stasis rift'

With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis. The next person including the mage to enter the room thereafter may be drawn into the rift and left stranded in that unchanging vastness. While there, the castaway will not regenerate nor be able to cast spells; furthermore, none of his effects will change. After a time the rift will collapse, sending the person back to the physical plane. Any given rift will accept only one person before sealing; the anchor spell provides protection against being drawn in.


See Also: ANCHOR