Infuse vitality

Revision as of 09:59, 2 July 2026 by Helbragga (talk | contribs) (Created page with "Infuse Vitality (Spell) Activation lag : 1.5 rounds Activation cost : 75 mana Syntax: Cast 'Infuse Vitality' When using this spell, a necromancer will extend the existence of any fiends they have created. For example, the initial fiends will live for 12 hours. After casting this spell, they will live for 6. After another attempt, 3, and so on; this is not additive, so casting this spell sooner will result in the destructi...")
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Infuse Vitality (Spell)

Activation lag  : 1.5 rounds

Activation cost : 75 mana


Syntax: Cast 'Infuse Vitality'

When using this spell, a necromancer will extend the existence of any fiends they have created. For example, the initial fiends will live for 12 hours. After casting this spell, they will live for 6. After another attempt, 3, and so on; this is not additive, so casting this spell sooner will result in the destruction of the fiends sooner. This spell may be cast in combat.


See also: FIENDS OF GAMALOTH