Archery

Revision as of 19:54, 8 December 2023 by Hornedglory (talk | contribs) (Created page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Archery''' |- |'''Range''' || Target PC or Mob within range |- |'''Syntax''' || Nock <arrow> / Shoot <target> <optional direction> |- |'''Combat Syntax'''|| Shoot <arrow> |- |'''Type''' || Weapon |- |} Archery is a ranged weapon skill, functioning similarly to melee weapons. To use archery, a character must first nock an arrow, and then fire it with the shoot command. Arrows may be purcha...")
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Archery
Range Target PC or Mob within range
Syntax Nock <arrow> / Shoot <target> <optional direction>
Combat Syntax Shoot <arrow>
Type Weapon

Archery is a ranged weapon skill, functioning similarly to melee weapons. To use archery, a character must first nock an arrow, and then fire it with the shoot command. Arrows may be purchased throughout Avendar, or created by rangers using wildcraft. The distance an arrow can be fired is determined by the range modifier on both the bow and arrow being used. Archery finds the closest possible target that matches the argument you supply; it searches for a matching target in your current room before any direction you supply.

Arrows can be imbued with magic spells or secondary effects, which take effect when the arrow hits its target. Additionally, arrows may be branded with elemental spells, such as lightning brand, in the same way a melee weapon can.

If used in combat, one specifies the arrow one is using; it is not possible to fire at targets in other rooms while fighting. One may draw directly from a quiver.