Throw

Revision as of 21:23, 31 January 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Throw |type= Skill |subtype= Attack |user= Fighter, Thief, Bard |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, up to 1 room away |delay= Throw <weapon> <target> <direction> |requirements= spears (fighter) or daggers (thief, bard) in the user's inventory |syntax= }} Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw dagge...")
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Throw
Skill type: Skill
Skill subtype: Attack
Primary user: Fighter, Thief, Bard
Duration: Instantaneous
Range: Single PC or Mob, up to 1 room away
Recast delay: Throw <weapon> <target> <direction>
Requirements: spears (fighter) or daggers (thief, bard) in the user's inventory

Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw daggers. Daggers are small enough to be thrown midcombat, while spears may only be thrown to initiate it. Heavier weapons will deal more damage, but there is a limit to the weight of an item that can be thrown.

It is possible to throw a weapon into an adjacent room, but this cannot be done if there is anything present that prevents scanning into the room. If a thrown weapon strikes its target, it will be moved to the target's inventory, elsewise it will land on the floor there.

Primary Attributes: Strength, Dexterity