Camouflage
- Type
- skill
- Syntax
camouflage- Lag
- 0.5 rounds
- Duration
- Level/4 Hours
- Range
- Self Only
- Subtype
- Stealth
- Requires
- Wilderness Terrain (ie: not in cities, indoors, in the air, or in/on water)
- Classes
- ranger (9), bandit (10)
- Aliases
- camo, camoflauge, camoflage
- See also
- sharp vision, ambush, wilderness movement
Rangers and bandits may camouflage themselves in the woods, within open grasslands, in the mountains, and within swamps, preventing anyone from seeing them. While a character is camouflaged, he may freely look, eat, drink, sit, rest, sleep, pick up or drop items, make use of most non-combat rogue skills, or use socials. Most successful usages of the steal skill will not end this status, nor will waylay. Ethereal flame, ethereal blaze, faerie fog, and others will all force a person from his camouflage and prevent him from so concealing himself again for the duration of the spell; it is also impossible to camouflage while bleeding. While also affected by the sneak or wilderness movement skills, it is possible to move from room to room while camouflaged, as well.