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Avendar

Charge

Type
skill
Syntax
charge <target> <direction>
Lag
1.0 rounds
Cost
50 mana
Duration
Instant
Range
Single PC or Mobile Within Scan Range
Subtype
Attack, Push
Classes
earth templar (37)

Specialized in tactics of brute force and momentum, an earth templar may slam into an opponent from a distance, dealing blunt damage and pushing the target into a room along the same vector if possible, both proportionally to how far he has run. A target who is protected by a flame shield will burn someone charging them, and it is not possible to push an anchored target. Targets who are sensing danger, scouting, or particularly wary will be more difficult to charge, as they are more inclined to see the templar coming.

It is not possible to charge through water, unless the user is able to move freely there. Aggressive mobiles will stop a charge short, as well. A one-room charge will not build up enough momentum to push anyone. Certain mobiles cannot be moved via a charge.