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Avendar

Earth templar

“A fellow templar of the earth. I welcome you to the fold.”

-- Tiuron, Earth Templar Guildmaster of Var Bandor

The protective powers of the earth aid earth templars in battle. Their primary means of damaging their foes are physical in nature, both through magics and their weapon. Earth resonates with lawful tendencies alone, and cannot be manipulated by any of chaotic mindset.

Introduction

Not long after the caladaran taught the magics of Earth to humanity, those who sought to use them in a more martial way arose. Like the templars of Water and Fire who preceeded them, Earth templars seek to find the best possible fusion of their sphere and direct battle. Particularly favoured by humans, who originated the art, this profession has also found a degree of favour amongst Fenthiran srryn, who find much appeal in the visceral, brute-force nature of the class’s fighting style.

In addition to many standard benedictions of the sphere, Earth templars learn numerous techniques by which they enhance their physical prowess and ability in combat. Their primary means of damaging their foes are physical in nature, both through magics and their weapon. They are less adept at defending against magical forces, though they are far from helpless against them. Earth templars overwhelmingly favour extremely heavy two-handed weapons, traditionally taking up polearms but also favouring spears and swords.

Earth resonates with lawful tendencies alone, and cannot be manipulated by any of chaotic mindset. As the origin of the magics they practice, Iandir is a common, but far from mandatory, patron of Earth templars. Jalassa and Dolgrael are also routine choices within their ranks, given as they are to steady training and martial discipline.

Lineages

Traits

In game: help earth templars

See also
iandir, lawful

Not long after Iandir taught the magics of earth to the humans, those who sought to use them in a more martial way arose. Like the templars of water and fire who preceeded them, earth templars seek to find the best possible fusion of their sphere and direct battle. Particularly favoured by humans, who originated the art, this profession has also found a degree of favour amongst nontraditionalist srryn, who find much appeal in the visceral, brute-force nature of the class's fighting style.

In addition to many standard benedictions of the sphere, earth templars learn magics to even further enhance their combat defenses as well as forming shields to ward themselves. Their primary means of damaging their foes are physical in nature, both through magics and their weapon. They are less adept at defending against magical forces, though the guilds have developed some techniques to attempt to patch these holes. Earth templars typically favour polearms and maces, though spears are a common favourite as well.

Earth resonates with lawful tendencies alone, and cannot be manipulated by any of chaotic mindset. As the origin of the magics they practice, Iandir is a common, but far from mandatory, patron of earth templars.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Axeskill
1Considerskill
1Cookingskill
1Daggerskill
1Flailskill
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Polearmskill
1Recallskill
1Recoverskill
1Shield Blockskill
1Smokingskill
1Spearskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
2Armorspellarcane
2Elemental aspectspellarcane
2Martial substitutionskill
3Enhanced Damageskill
3Siphon Manaspellarcane
3Warding Weaponskillarcane
4Detect magicspellarcane
4Rescueskill
5Dirt Kickingskill
5Fast Healingskill
5Hone Weaponspellearth
5Reinforcespellearth
5Strengthenspellearth
6Cure Lightspellwater
6Sandsprayspellearth
7Parryskill
8Arcanimaskill
8Continual lightspellspirit
8Fortifyspellearth
8Scrollsskill
9Detect Invisspellarcane
9Second Attackskill
10Enervating Rayspellvoid
10Invisibilityspellarcane
10Shieldspellarcane
11Giant Strengthspellearth
11Mudfoot Cursespellearth
11Slipspellearth
12Kickskill
12Meditationskill
13Call Upon Earthspellearth
13Earthbindspellearth
13granite weaponspellearth
14Knockspellearth
14Stone Phalanxskillearth
15Bind Weaponspellearth
15Create Springspellwater, earth
15Endureskill
16Bashskill
16Earthquakespellearth
16Grasping Earthspellearth
16Imbue weaponspellarcane
16Wandsskill
17Identifyspellarcane
17Mantle of Earthspellearth
18Coughing dustspellearth
18Dodgeskill
18Haggleskill
18Third Attackskill
19Jaws of the Mountainspellearth
20quartz carapacespellearth
21Smooth Terrainspellearth
22Inertial Strikeskillearth
22Rune of Earthspellearth
23Magnetic Sealspellearth
24Densityspellearth
25Augmented Strengthskillearth
25Teleportspellarcane
26Anchorspellearth
26Cure Poisonspellwater
26Protection from Normal Missilesskillair
26Shape Weaponspellearth
26Warpathskill
27Bend Gravityspellearth
27Stabilizespellearth
28Tranceskill
29Raise Spirespellearth
30Counterattackskill
31Meld with Stonespellearth
31Protective Shieldspellarcane
31Tuning Stonespellearth
32Petrifyspellearth
33Force Repulsionspellearth
34Shockwaveskillearth
35Earth Mawspellearth
35Word of Recallspellarcane
36Devotionspellearth
37Chargeskill
38Momentumskill
40Brittleformspellearth
40entombspellearth
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane