Construct Waterwheel
- Type
- skill
- Lag
- 1.0 rounds
- Cost
- 300 mana
- Classes
- earth scholar (32)
- Spheres
- earth, water
- See also
- stonecraft
Cooldown: 150 - 180 hours, varies by skill
Syntax: constructwaterwheel
By combining a knowledge of order, gears, and earth with a solid grasp of water magic fundamentals, a mage of both spheres may construct a waterwheel on a riverbank, thereby harnessing the energies inherent in the river's natural flow. This wheel may only be built upon a river; lakes tend to be too placid and seas too rough for such workings. Anyone may then place a crystal inside the waterwheel, to act as a focus for and collector of the gathered power. As the wheel turns, this crystal will gain a charge until it reaches saturation; this amount is dependent on the level of the constructed waterwheel.
Once the crystal has any amount of charge, anyone may remove it from the waterwheel and destroy it to release the stored energy, granting them a bonus to their mana pool. Both the amount gained and the duration are dependent on how much energy was stored in the crystal; furthermore, those who are learned in stonecraft will harness considerably more power from the released magics. Destroying a second crystal before the effects of the first have expired will cause the new crystal's effects to replace the old, even if inferior in power.
Once out of the waterwheel, the power in any charged crystals will slowly drain away.