Dual Wield
- Type
- skill
- Syntax
automatic- Lag
- 0.0 rounds
- Subtype
- Weapon skill
- Classes
- all warriors (3-18), thief (4), druid (6), fire templar (6), spirit templar (6), assassin (8), bandit (14)
- Aliases
- dual wield
- See also
- parry, ambidextrous
Dual wielding is the ability to use an additional weapon in the character's offhand. Weapons being dual wielded will suffer a slight penalty in the amount of damage and have a lesser chance of iterative attacks. Weapon weight must be considered with this skill, as only weapons lighter then the one being wielded in the main hand are capable of being dual wielded. The dexterity stat reduces these weight restrictions. Swordmasters are exempt from this restriction, and can dual wield nearly any two swords they can hold. Certain unwieldy combinations of weapons will be more awkward to defend oneself with.
Large-sized races, such as the chaja or alatharya, are able to hold certain kinds of two-handed weapons with one hand, and dual wield them. The balance of staves is such that this is not possible.
The ambidextrous trait, available upon creation and given to gladiators and swordmasters automatically, increases the chance for characters to attack with their off-hand weapon.