“You shall learn to embrace death, lest it embrace you.”
-- Akaltarath, Assassin Guildmaster of Var Bandor
A killer, sometimes silent, sometimes swift and brutal, the assassin is always effective at the art of death. Assassins are proficient in a variety of weapons, but they are particularly adept in unarmed combat. The art of death is what binds the brotherhood of the assassin, thus allowing them flexibility in the beliefs to which they adhere.
Introduction
The assassin is a unique blend of caladaran monastic living and deadly skill. Although its roots are as ancient as the great aelin civilization itself, modern assassinry has evolved into a vast racial tapestry. This includes aelin acrobatics, srryn physicality, the arduous development of shuddeni poisons, and Adrajisk’s ginta’cham’akan. Due to their vast knowledge and cruel lusts, it is unsurprising that, while not the first to take to the creed, the shuddeni have no less left an indelible mark on the business of death.
Assassins are proficient in a variety of weapons, but they are particularly adept in unarmed combat. Focused on both hand and foot, the assassin is well versed in anatomy, able to strike precisely at nerve points or swiftly plant multiple kicks in succession. However, they are not limited to close combat; they are learned in archery, allowing them to strike foes from some distance, and expert with the dart, which they can use even while concealed. Their final, and perhaps deadliest, weapon is their own mind. With it, they can shroud the perception of others, leave ghastly wounds, or bolster their own physical prowess.
The art of death is what binds the brotherhood of the assassin, thus allowing them maximum flexibility in the beliefs to which they adhere. Assassins in general tend to venerate whatever deity suits their ends, often aligning with Arkhural the Darkheart or Calaera the Ishia. However, those of particularly lawful mind are most likely to venerate Jalassa, in whose name the assassin creed has flourished. Yet, no belief may be necessary at all, other than the will to efficiently take lives.
Lineages
Traits
Foci
The psionic techniques of Assassins.
In game: help assassin
The assassin is a unique blend of caladaran monastic living and deadly skill. Although its roots are as ancient as societies themselves, modern assassinry has evolved into a vast racial tapestry. This unusual blend of elements includes aelin acrobatics, srryn and kankoran knowledge of poisonous plants, the cold-hearted precision of the shuddeni, and Adrajisk's ginta'cham'akan. Due to their vast knowledge and cruel lusts, it is unsurprising that the shuddeni are credited with many of the assassin's deadliest talents.
Assassins are proficient with many weapons, but begin with the rudiments of unarmed combat. Focused on both hand and foot, the assassin is well versed in anatomy, able to strike precisely at nerve points or swiftly plant multiple kicks in succession. They trend also toward the dagger, and are able to use its sharp point to hamper foes or swiftly stab the unconscious. Their final and possibly deadliest weapon is their own mind; with it, they can shroud the perception of others or bolster their own physical prowess.
The art of death is what binds the brotherhood of the assassin, thus allowing them maximum flexibility in the beliefs to which they adhere. Assassins in general tend to venerate whatever deity suits their ends, often aligning with Arkhural the Darkheart or Calaera the Ishia. However, those of particularly lawful mind find other deities, or the Guardians of Law, with which to further their interests. Yet, no belief may be necessary at all, other than the will to efficiently take lives.
Assassin Poisons
Assassins have formulated several standardized poisons which may be used in conjunction with the envenom, taint, and dart skills. Each has both a full success and partial success effect, dependent on the following factors: the method of delivery (envenom, taint, or dart), the constitution score of the target, and if the target has some manner of poison resistance or immunity. As a result, there may also be cases where the poison used has no effect at all. Sufficiently powerful poisons are capable of overcoming such resistances as the detoxify skill.
Assassin-specific poisons are divided into the following types:
* Sleep * Trembling * Erosive
* Pain * Exhaustion * Delusion
* Death
For further information on each type, see its respective help (for example, HELP SLEEP POISON).
- Syntax
disfigure <corpse>
Assassins familiar with preparing poisons and possessing a vial of erosive poison in their inventory may use it to disfigure a corpse, removing identifying marks. However, spirit scholars may ascertain the identity of the body via the simple expedient of contacting the victim's spirit.
Exploit
This assassin ability allows an assassin to strike punishing blows against opponents who are not wearing key pieces of armor. (Torso, helmet, etc.) Smaller pieces of armor (rings and the like) that are missing do not expose enough for this skill to be used.
Primary Attributes: Intelligence, Dexterity
Abilities by level
Generated from the game's skill table. Names without a link have no help entry yet.