Harvesting and Nodes
- Type
- skill
- Syntax
harvest <target>- Lag
- 2.0 rounds
- Cost
- 20 mana
- Classes
- all mentalists (1), all naturalists (1), all rogues (1), all scholars (1), all templars (1), all warriors (1)
- Aliases
- harvesting, gather, gathering, node, nodes
Nodes are a special sort of item that will produce other items when harvested. There is no cost to harvesting in general, and doing so will provide a token amount of experience points.
Nodes will always produce at least one item; some will produce other, less common items. Harvesting will only ever produce a single result at a time-- one hat from a hatrack, one bunch of carrots, et cetera.
Once harvested, it will not be possible to harvest a node for some time. This time depends from node to node, and is per-character. If you harvest a cabbage from a cabbage patch, your friend will still be able to harvest a delicious cabbage. Each character will have an individual timer.
You may see if an item is a node and if it is ready to harvest by examining it.