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Avendar

Harvesting and Nodes

Type
skill
Syntax
harvest <target>
Lag
2.0 rounds
Cost
20 mana
Classes
all mentalists (1), all naturalists (1), all rogues (1), all scholars (1), all templars (1), all warriors (1)
Aliases
harvesting, gather, gathering, node, nodes

Nodes are a special sort of item that will produce other items when harvested. There is no cost to harvesting in general, and doing so will provide a token amount of experience points.

Nodes will always produce at least one item; some will produce other, less common items. Harvesting will only ever produce a single result at a time-- one hat from a hatrack, one bunch of carrots, et cetera.

Once harvested, it will not be possible to harvest a node for some time. This time depends from node to node, and is per-character. If you harvest a cabbage from a cabbage patch, your friend will still be able to harvest a delicious cabbage. Each character will have an individual timer.

You may see if an item is a node and if it is ready to harvest by examining it.