Hide
Thieves with this skill who chooses to exercise discretion to leave combat early (that is, should they flee, retreat, escape, et cetera) will automatically attempt to hide and sneak once they've done so. The hiding will only work on terrain that can normally be hidden on, naturally; sneaking is terrain-independent. Fleeing as the result of another character's action, such as via withdraw, will not result in this attempt.
The mana cost of both sneak and hide will be charged when succeeding at this skill in addition to a nominal cost for scramble itself; the addition has already been included in this file and will be lesser where hide is not permissible.