Clockwork Golem
- Type
- spell
- Lag
- 1.0 rounds
- Cost
- 160 mana
- Classes
- earth scholar (35)
- Spheres
- earth, void
- See also
- haste, slow, earth elemental summon
Cooldown: 15 - 20 hours, varies by skill
Syntax: cast 'clockwork golem'
Hulking constructs of gears and wheels and powered by a core of darkness, clockwork golems may be summoned by a mage of earth and void alongside the mage's earth elemental. Once summoned, the golem will follow the conjurer, assisting in combat as with any such loyal servitor.
The precise, clockwork nature of this creature lends it a number of unusual properties. While it will not do much damage with each strike, it is able to whirr its gears rapidly, striking a great many times in combat. However, as the golem suffers damage and falls into disrepair it will be able to perform fewer such strikes each round. Moreover, the creature is completely incapable of natural healing, though it may still be healed magically.
An aura of metronomic uniformity persists about the golem, creating a natural tendency to righten and regulate time. In particular, the influence of both the haste and slow effects are mitigated for all in the same room as the golem, and melee strikes will tend to deal more consistent, average damage.