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Avendar

Demilich

Type
spell
Syntax
cast 'demilich' <target>
Lag
1.0 rounds
Cost
80 mana
Classes
void scholar (43)
Spheres
void
See also
curse, enervating ray, inscribe, augment summoning

Scholars of Void, learned in the manipulation of souls, will eventually learn to create a crude demilich. While truly powerful demiliches use their shapes to travel the planes of existence unmolested, the lesser mortal souls that wander the Prime can be called to inhabit a trophied skull.

The caster must hold this skull in their hand for the casting, and the skull must be at least the level of the shade in order for the rite to have even a chance of succeeding. Most shades will attempt to resist such binding; they might be torn apart or haunt the caster if the working fails. All will have any former identity erased and subsumed to the needs of the caster. Once transformed, the skull will then float by the caster. It may be used as a blacklight, if they please.

If the binding is successful, the skull will now provide a bonus to mana, the spirit bound within will periodically cast the curse and enervating ray spells in combat, or will attempt to terrify its master's foe, causing them to take more damage.

The spirit will remain bound into the skull until it loses its grasp upon the Prime; this depends on the spirit's level. The spirit will also slip free if the skull ever leaves its master's possession.

The binding has a greater chance of succeeding if a Trigon of Binding, scribed in silver dust, is present for the casting. This spell cannot be used by anyone with any measure of gold aura.

Primary Attributes: Intelligence, Charism.