Dispersion
- Type
- spell
- Syntax
cast 'dispersion'- Lag
- 2.0 rounds
- Cost
- 55 mana
- Duration
- Instant
- Range
- User only
- Subtype
- Teleportation, Damage, Escape
- Classes
- fire scholar (31), fire templar (33)
- Spheres
- fire
- See also
- teleport, fireball
Cooldown (combat): 5 - 8 hours, varies by skill
Cooldown (other): none
Syntax: Cast 'Dispersion'
An innovation based on the teleport spell dating back to the War of Fire, dispersion will instantly transport the caster somewhere in the world at random, at a cost of half his movement points and casting a fireball behind him in his wake. Unlike the teleport spell, this spell may be cast in combat. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. If this is used in combat, it will be some time before the mage use it again; there is no such cooldown when used outside of combat.