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Avendar

Rune of Fire

Type
spell
Syntax
cast 'rune of fire' <spell target>
Lag
1.5 rounds
Cost
65 mana
Duration
Level/2 Hours
Range
Item, Closed Container, Closed Door
Subtype
Damage, trap, lockpicking
Classes
fire templar (16), all scholars (36-46)
Spheres
fire
See also
rune of earth

This spell marks an invisible rune of fire on an object, container, or door. Anyone save the caster themself who attempts to pick up the object or open the container or door will be blasted by a jet of flame. If the door is locked, the force of the rune may blow it open; even runes of earth will fail before such power. Placing a rune on a weapon will cause the rune to go off on one's opponent when used in combat. One may place a rune on one's currently equipped weapon by casting it on oneself. When casting certain fire spells, the rune will be consumed to increase the spell's effective level.