Shakestride
- Type
- spell
- Lag
- 1.0 rounds
- Cost
- 90 mana
- Classes
- earth scholar (46)
- Spheres
- earth
- See also
- quake
Cooldown: 10 - 15 hours, varies by skill
Syntax: cast 'shakestride'
The shakestride spell temporarily bonds a mage's feet to the earth, such that whenever she walks into a new room, the earth will rumble at her feet. This may knock over people in the room, sweeping them off their feet and potentially lagging them; however, it will do no damage and will not initiate combat. The caster's groupmates are generally not exempt from this effect. No such quaking will take effect unless the mage actually sets foot to ground; in particular, it will not work at sea or in the air, or if the caster is flying.
Primary Attributes: Intelligence, Strengt.