Wellspring
- Type
- spell
- Syntax
cast 'wellspring'- Lag
- 1.0 rounds
- Cost
- 30 mana
- Duration
- (level / 6) hours
- Subtype
- Movement points restoration, Utility
- Classes
- all scholars (4-21), water templar (15)
- Spheres
- water
A student of water learns to find that element in all things, a training he employs with the wellspring spell. With this working, the caster may call forth a spring of pure, enchanted water onto solid ground. Any who drink of this spring will find their thirst quenched, but moreover the pure waters will begin to refresh their movement points, as well, and will continue to do so, as needed, for a short time afterwards. Drinking multiple times from a wellspring will neither harm the drinker nor provide any additional benefit. The enchantment cannot last outside of the spring itself, and so should one fill a flask from the spring, it will be only mundane -- if clear and clean --- water.