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Avendar

Psionicist

Devotees of the mind, the psionicists are dedicated to tapping their own inherent mental power. Psionicists often choose to wield a staff or spear, using them to great effect in conjunction with their arsenal of mental powers. A psionicist may be of any resonance.

Introduction

Psychic manifestation, historically, has been exceedingly rare outside the confines of the caladaran lineage. With their arrival in the Earendam river basin, they shared with local lineages tales of their ancient deities. In particular, they spoke of Jalassa, the goddess to whom they credited the revelation of their unusual power: psionics. However, with magic waxing strong in the Republic, tales of unknown mental powers were not easily believed.

Adrajisk, a monk of the Jalassan order, became renowned for blending the aelin ak’anginta, the discipline of Dolgrael, and the secretive art of assassinry. In this process, he was introduced to more artistic studies such as topiary and calligraphy, and brought them too into his ideal. The result was a new study he named ginta’cham’akan, “thought creating form”. Its powers became renowned throughout the Republic, and firmly established psionics in the minds of mortals.

Psionicists can control their bodies on an unprecedented level, allowing them to rapidly heal their wounds, gain immense martial power by controlling their production of adrenaline, perform simple telekinesis, and direct their psychic energy as a weapon. Psionicists often choose to wield a staff or spear, using them to great effect in conjunction with their arsenal of mental powers.

A psionicist may be of any resonance, and the alatharya, though barred from magic, may take up the discipline. The Ch'taren, despite their immense intelligence, cannot study it, being beings from beyond the plane. While psionicists are quite flexible in terms of religion, many gravitate toward Jalassa, from whom the study has sprung.

Traits

Timeless

See also
age

Psionicists hold immense control over their bodily functions, and are able to regulate them so finely that their bones will never gain the brittleness that comes with advanced age.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityType
1Daggerskill
1Hand to Handskill
1Recoverskill
1Spearskill
1Staffskill
1Swordskill
2Meditationskill
3Mindshieldfocus
4Dodgeskill
5Kickskill
6Accelerated Healingfocus
7Sensory Visionfocus
8Espfocus
9Read Thoughtsfocus
10Detect Lifefocus
11Prowessfocus
12Ignore Painfocus
12Parryskill
13Fast Healingskill
13Levitationfocus
13Second Attackskill
14Ordered Mindfocus
15Shovefocus
16Block Visionfocus
17Paranoiafocus
18Leechfocus
19Haggleskill
19Mind Thrustfocus
20Deflectionfocus
20Passive Voiceskill
21Psionic Blastfocus
22Tranceskill
22Vertigofocus
23Enhance Painfocus
23Reduce Painfocus
24Sense Dangerfocus
25Backlashfocus
25Enhance Reflexesfocus
26Confusionfocus
27Adrenaline Rushfocus
28Psychic Blockfocus
29Symbiontfocus
30Conceal Thoughtsfocus
32Slow Reflexesfocus
34Overwhelmfocus
36Dominancefocus
38Suggestionfocus
40Forgetfocus
45Mindlinkskill
50Mindtapfocus