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Avendar

Watcher

Keen-eyed bounty hunters, staff-masters, and forgers, watchers are wary of friend and foe alike. A watcher’s chosen weapon is the staff, and his mastery of its use is beyond all others. The watcher guild is bound by order, as well as confidentiality.

Introduction

The modern watcher is the culmination of a tri-racial melting pot, but its heart belongs squarely to the shuddeni. While the roots of their staff mastery certainly are aelin, as is the desire to oversee one’s lessers, it was the eyeless which brought new, and powerful, psychic abilities to bear in its furtherence. Emboldened by Rveyelhi, watchers hold a prominent role in the trade city of Var Bandor, where their headquarters, the enigmatic Office of Records, is located. The nefortu have brought with them a degree of unusual trickery, giving watchers an edge at provoking, or quelling, unexpected conflict. Together, these forces have created one of Avendar’s most powerful mercenary guilds.

A watcher’s chosen weapon is the staff, and his mastery of its use is beyond all others. While wielding his staff, a watcher is adept at rapid strikes, stunning twirls, and superior deflection. He is also a hunter, able to locate people with remote viewing and delay or weaken those he has caught up with. However, the most insidious weapon in a watcher’s arsenal is his affiliation with the monolithic Office of Records, which grants access to information on individuals, from the superficial to the specific. When of sufficient rank, a watcher may choose to add to the Office’s collective knowledge, or employ it against those who have earned his disfavor.

The watcher guild is bound by order, as well as confidentiality; therefore, those of chaotic ethoi cannot study within it. Watchers often venerate lawful deities because of their guild’s bias in that direction, and have many have sought the Guardians of Law. However, with the coming of Rveyelhi, Tyrant of the Black Staff, the watcher guild has taken on a less upstanding cast, giving its machinations a crueler bent. In the end, a watcher’s allegiance is for sale… to those willing to pay.

Lineages

Traits

Foci

The psionic techniques of Watchers.

In game: help watcher

See also
record, rveyelhi

The modern watcher is the culmination of a tri-racial melting pot, but its heart belongs squarely to the shuddeni. While the roots of their staff mastery certainly are aelin, as is the desire to oversee one's lessers, it was the eyeless which brought new, and powerful, psychic abilities to bear in its furtherence. Emboldened by Rveyelhi, watchers hold a prominent role in the trade city of Var Bandor, where their headquarters, the enigmatic Office of Records, is located. The nefortu have brought with them a degree of unusual trickery, giving watchers an edge at provoking, or quelling, unexpected conflict. Together, these forces have created one of Avendar's most powerful mercenary guilds.

A watcher's chosen weapon is the staff, and his mastery of its use is beyond all others. While wielding his staff, a watcher is adept at rapid strikes, stunning twirls, and superior deflection. He is also a hunter, able to locate people with remote viewing and delay or weaken those he has caught up with. However, the most insidious weapon in a watcher's arsenal is his affiliation with the monolithic Office of Records, which grants access to information on individuals, from the superficial to the specific. When of sufficient rank, a watcher may choose to add to the Office's collective knowledge, or employ it against those who have earned his disfavor.

The watcher guild is bound by order, as well as confidentiality therefore, those of chaotic ethoi cannot study within it. Watchers often venerate lawful deities because of their guild's bias in that direction, and have many have sought the Guardians of Law. However, with the coming of Rveyelhi, Tyrant of the Black Staff, the watcher guild has taken on a less upstanding cast, giving its machinations a crueler bent. In the end, a watcher's allegiance is for sale... To those willing to pay.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Considerskill
1Cookingskill
1Daggerskill
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Recallskill
1Recoverskill
1Smokingskill
1Spearskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
1Whipskill
2Night Visionskill
2Peekskill
3Harrudim Talcskill
3Listenskill
4Parryskill
5Focused Precisionskill
5Meditationskill
6Obscure Evidenceskill
6Sneakskill
7Locksmithingskill
7Pick Lockskill
8Pugilskill
8Second Attackskill
8Sixth Senseskill
9Enhanced Damageskill
10Kickskill
10Mind's Eyefocuspsion
11Light sleepskill
12Detect Hiddenskill
12Dodgeskill
12Runic Messageskill
13Distractskill
13Rescueskill
14Detect Theftskill
14Fast Healingskill
15Investigateskill
15Mindshieldfocuspsion
15Thumpskill
16Blinding Dustskill
16Third Attackskill
17Dashskill
17Enduranceskill
17Haggleskill
17Plantskill
18Bargainskill
18Channel Forceskillpsion
18Shield Blockskill
19Caltrapsskill
19Disarmskill
20Agilityfocuspsion
20Deflectskill
20Recordskill
20Reduce Painfocuspsion
20Throwskill
21Boloskill
21Dagger Trapskill
21Sharp Visionskill
21Trackskill
22Retreatskill
22Stealskill
22Tranceskill
23Twirlskill
24Blinding Cloudskill
24Identify Ownerskill
24Swift Staffskill
25Counterattackskill
25Read Thoughtsfocuspsion
26Detect Stealthskill
26Forgeryskill
26Sweepskill
26Warpathskill
28Stunning Blowskill
28Vaultskill
29Pursueskill
29Tripwireskill
30Sentryskill
30Silenceskill
30Warinessfocuspsion
31Find Coverskill
32Catch Throwskill
32Fourth Attackskill
33Acolyte of seasonsskillnature
33Blood drinkerskillvoid
33Concentrationskill
33Flurryskill
33Taskskill
34Smokescreenskill
35Contact Agentsskill
35Shutharka's Veilfocuspsion
36Cover Tracksskill
36Submission Holdskill
38Cutoffskill
40Panoptic Viewingfocuspsion
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane