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Avendar

Objects

Syntax
drop <object>
drop <amount> coins
drop <amount> <arrow type>
get <object>
get <object> <container>
give <object> <character>
give <amount> coins <character>
give <amount> <arrow type> <character>
put <object> <container>

DROP drops an object, or some coins, on the ground.

GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get.

GIVE gives an object, or some coins, to another character.

PUT puts an object into a container.

DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. Using 'ALL' will not work with arrows.

Equipment inventory

Syntax
equipment
inventory

EQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory.

If you have lost equipment after logging out, please read HELP LIMITED EQUIPMENT.

Open close lock unlock pick

Syntax
open <object|direction>
close <object|direction>
lock <object|direction>
unlock <object|direction>
pick <object|direction>

OPEN and CLOSE open and close an object or a door.

LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK.

PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill.

Drink eat fill pour

Syntax
drink <object>
eat <object>
fill <object>
pour <object> out
pour <object> <object>
pour <object> <character>

When you are thirsty, DRINK something.

When you are hungry, EAT something.

FILL fills a drink container with water.

POUR transfers a liquid to a container, or empties one.
You can also pour from an object into something a character is holding.

Food and drink are visible in your inventory when blinded.

Destroying Objects

Syntax
destroy <object>
See also
sacrifice

The destroy command allows a character to destroy an item in the room with him, assuming it can be destroyed. This provides a way for characters to quickly be rid of junk items (such as those that cannot be sold), or that which a character no longer wishes to carry.

Read

Syntax
read <object> <page number>
read <target>

Objects on which text has been written can be viewed via the read command, referencing the appropriate page number. Players not conversant with the language of the text may find it difficult to translate coherently.

In the absence of written material, read is a synonym for the LOOK command.

See also:

Help WRITE, LOOK

Write

Syntax
write <object> <page number> [line of text]
See also
read, speak

Certain objects (generally papers, parchments, and books) can be written on. The write command allows you to write text on a given page, one line at a time (to a maximum of 68 characters a line).

Your text will be written in the language you are currently speaking.

Combine

This command toggles combine mode on and off. In combine mode, multiple items of the same type are lumped into one entry.

Ex: If there are three Yithoul daggers lying on the ground, someone in combine mode would see:

(3) A dagger of Yithoul design rests here.

A person not in combine mode would see:

       A dagger of Yithoul design rests here.
       A dagger of Yithoul design rests here.
       A dagger of Yithoul design rests here.

Generally speaking, there's no reason to not be in combine mode, so unless you have a fetish for spam, it's a good idea to keep it on.

Trophy

Syntax
trophy corpse <part>

Valid parts that can be trophied are: Finger, ear, teeth, head, hair, hand, tongue, entrails, heart, brain, eye, skin, blood, bone, meat

Use this command to take a trophy off of the corpse of someone you or someone else has slain.

Some trophies may prove useful to void scholars in the conjuration of demons.

Some trophies may have value and be sold to certain merchants. Some trophies may have more value than others, based on where it came from.

A character must have an empty vial in order to trophy blood.

Accept

Synax: accept

Toggles whether or not you accept items that people attempt to give you using the 'give' command.

Sacrificing to Gods

Syntax
sacrifice <object> <deity>
See also
destroy, religion, wizlist

The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god.

The gods are relatively easy to please; they are more likely to reward those who make offerings of high-level items or on an appropriate altar (those with the pious trait are always considered as being on an altar), but this is by no means necessary. Declared followers of a deity will receive more powerful effects from sacrifice to that god, and those with god touches will receive even greater results. However, the gods are not jealous; one may still be rewarded by a god one does not devote one's life to, even if sigiled by a different god.

Sacrificing may provide up to two effects, if noticed by the god. The secondary effect will always be provided to the god-touched; otherwise it may occur on the basis of the dedicant's offering, as well as previous offerings they have made. Some gods will cause these extra effects under other, unique circumstances instead. In addition, sacrificing to a good-aligned god will grant gold aura, while sacrificing to an evil-aligned god will grant red aura.

The effects of sacrifice are:
Aeoleri  : Bonus to saves. There is a chance the dedicant's weapon will be
           enchanted to dispel evil once in combat.
Serachel : Bonus to saves. There is a chance to become hidden.
Alil     : Bonus to charisma. The offered item will be metamorphized by Alil.
Enirra   : Bonus to armour class. Alatharya will receive a greater bonus.
Chadraln : Gain resistance to magic. There is a chance to be affected with
           detect magic.
Jalassa  : Bonus to hitroll. Chance to restore mana.
Alajial  : Gain resistance to defilement. There is a chance She will shine the
           light of serenity upon the dedicant.
Elanthe  : Gain resistance to mental.
Kurion   : Gain resistance to holy.
Kyana    : Gain resistance to negative.
Jolinn   : Gain resistance to fire. There is a chance to be affected by a
           glyph of frost (as if cast by one without the frostkin skill).
Lilune   : Bonus to mana. Lilune will smile, for better or worse, if
           sacrificed to if one or both of the moons is full.
Dolgrael : Bonus to strength. He may repair the dedicant's weapon and provide
           it a temporary enchantment to hit and damroll.
Fenthira : Bonus to constitution. She will transform the item into a
           healthy, sustaining egg.
Sythrak  : Bonus to damroll. Srryn will receive additional damroll.
Sitheus  : Gain resistance to disease. A skeletal horror will rise somewhere
           nearby.
Rystaia  : Bonus to damroll. There is a chance a good-aligned shade will be
           called forth.
Vaialos  : Aura becomes silver.
Elar     : Bonus to hit points. She may attempt to mend the dedicant's wounds.
Lielqan  : Bonus to saves. She may provide additional maximum deaths. The
           undead will never gain this benefit.
Nariel   : Bonus to dexterity.
Ayaunj   : Ayaunj grants small sums of money, and gives the dedicant
           a bonus to haggling.
Bayyal   : Gain resistance to cold. He may cause pyrotechnic effects.
Yolsei   : Gain resistance to lightning. The dedicant may be teleported.
Arkhural : Bonus to hitroll. He may offer bonus combat damage to the dedicant,
           as if they had been rallied in combat.
Ashur    : Aura becomes black.
Rveyelhi : Gain resistance to light. He may enchant the dedicant with a
           blindness spell that will be released on their next opponent in
           combat.
Iandir   : Gain resistance to physical. The bonus is increased for the lawful.