Adamantine invocation
Adamantine Invocation (Skill)
Activation lag : 1.0 rounds
Activation cost : 100 mana
Duration: 3 rounds Cooldown: 9 hours
Syntax: adamantineinvocation <spell> [targets|arguments]
By drawing upon the slow but inexorable nature of the earth, a student of such magics may infuse her spells with powerful energies. A spell cast this way will take considerable time to build up before it is actually unleashed, but once cast it will be quite difficult -- albeit not impossible -- to save against. The strength of such an invocation depends greatly on the level of the caster. Such power cannot be invoked where there is no solid ground present, and after each use it will be some time before the mage may safely channel such energies again.
Not all workings may be thus invoked; generally, those with single definitive targets may be. Should either the caster or target leave the room while the spell is gathering strength it will be cancelled, though the quiescent period must still be observed. Similarly, any attempt to cast a different spell or change position will also interrupt the invocation.
To use the adamantine invocation, a mage must substitute the normal 'cast' command with 'adamantineinvocation' and otherwise cast normally.
See Also: CAST